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Roulette 1 double street progression suggestion

Discussion in 'Roulette Forum' started by 5pinn, Jun 23, 2023.

  1. 5pinn

    5pinn Member

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    What would your progress be if you played a single street pair?
     
  2. gizmotron

    gizmotron Well-Known Member Founding Member

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    You would want to use your own version of reading randomness in that you should keep track of each double street that is sleeping. This would be more accurate than keeping track of dozens like 1-12, 13-24, and 25-36. There are 6 double streets if you track them side to side. You can overlap them too and you get 12 staggered overlaps. So you would watch for characteristics like singles, doubles, dominants, sleepers, and anything else that you can keep track of.

    So you are tracking 6 numbers of 36. So you can have 6 steps for each double down. If you get a hit on any of the first five steps before you double down you win a lot or a little respectively. If you hit on the sixth step before a double down then you just break even so far. After the sixth step you double the bet like in a Martingale. The trick is not to place bets on less likely to hit double streets. After that you have increased the chances of randomly selecting a winning double street. It's a guess. There is no other option here. You are just guessing.

    It might be fun to play this way. You still are going to play a long time before a win. There is a higher likelihood that you will never get a winner. A sleeping double street can start at any moment and run way beyond your progression's limits. That's the problem with progressions. They almost always have a sequence of death that kills off using them in the first place.
     
  3. Proofreaders2000

    Proofreaders2000 Well-Known Member Founding Member

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    My go-to progression for
    a doublestreet is Lohnro's.

    1, 1, 2, 2, 3, 3, 4, 4, 5, 6, 8, 10=49 total units
     
    Last edited: Jun 24, 2023
  4. gizmotron

    gizmotron Well-Known Member Founding Member

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    That's 12 steps.

    If I were to do this I would go with more steps.
    So it would go with (6 steps at $5), (6 steps at $10), (six steps at $20), (six steps at $40), and (six steps at $80) for a total of 30 steps before it gets killed off.

    So it looks like this:

    $30 -- first 6 steps
    $60 -- second 6 steps
    $120 -- third 6 steps
    $240 -- fourth 6 steps
    $480 -- fifth 6 steps
    $930 -- sixth 6 steps

    That's a total investment up to $930 in bankroll to win maybe $30 at best. It's a stupid sucker's bet to chase a not for sure outcome that amounts to nothing more than wishful thinking for players that want to have a guaranteed ability to treat a casino as an ATM machine. It just does not exist. If it did this would have been discovered centuries ago.

    Good luck in your search for a system that makes your dreams come true.
     
    Last edited: Jun 24, 2023
  5. Proofreaders2000

    Proofreaders2000 Well-Known Member Founding Member

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    Ok Gizmotron I'll bite. :)

    I'd play it a little differently than the traditional negative progression.

    A little research and you find a double street that hits every four to five spins.

    Play that doublestreet progression, win or lose until
    two hits won, then start over with the next trigger.
    ---------------------------------------------------------------------------------------
    Good luck in your search for a system that makes your dreams come true.-Gizmotron

    Doing ok with the systems. :d
     
    Last edited: Jun 24, 2023
  6. gizmotron

    gizmotron Well-Known Member Founding Member

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    I wrote an aspect to my tracking software that allows for single double street tracking. When a dozen sleeps for 20 spins in a row that means that two double streets sleep for 20 spins in a row. So when that happens there are only 4 double streets left to track and make guesses from. You won't see that many repeats of a single dozen while the one dozen is sleeping. So most of the times you will see it switching in a ways from one dozen to the other from the awake double streets. Once you can get good at guessing the patterns for switching from the awake dozens you can start to get lucky at selecting one of the two possible single double street. This is why I just look for the inactive dozen. I bet on four double streets at the same time. This finding just 6 numbers is too difficult to find the winner. I'm selecting 24 numbers to bet select on.

    The law of third people will tell you that out of 36 spins 12 will not hit, 12 will hit once, and 12 will hit more than once. These numbers are wrong. I just can't remember how these single numbers average out. But the single number players know these amounts. I find it hard enough to track the sleeping 12. But a way to keep track of the single numbers in 36 spins changes every 36 spins. It's a new 12 that sleep, a new 12 that hit once, and a new 12 that hit more than once. It's a moving target. A progression always eventually hits a sequence that kills the progression. You run out of bankroll or maximum bet room. It's why I power test progressions with computer simulations to see if they can outperform the max bet allowed tests. I run millions of spins to see if the progression can outperform the bankroll or the max level bets.

    It's pure luck that a single 12 numbers sleeps for 10 times in a row. It's the same for 20 or for 5 times in a row. It's just coincidence. That's the equivalence of two double streets sleeping in a row. I track 12 groups. I have the wheel broken up into three sections of a pie cut into three slices. I have those spokes split into halves on opposite sides of the wheels for three more sets of a grouping. I also have the first 12, the second 12, and the third 12 as three sets of the table layout, I call those the dozens. Last I have three more sets from the table layout , the columns. From those 12 sets I can often find a sleeping 12 numbers among the simultaneous four groupings.

    When you search for a double street you are searching for a single double street among one grouping. It's like Craps or Baccarat. You only have one grouping to keep track of. Your guessing must wait for it to be working for your bet selection from a single grouping. I'm watching tracking charts from four groupings to find the weak dozen from, if it is occurring among any of the four being tracked. I won't use a negative progression to find a winner. They lose in the long run also. But finding 2, 3, or even 5 of the same dozen sleeping or for singles in series occurring happens all day long. To be looking in four groupings for a winner is far more likely than seeing this in just one group. To be splitting a dozen, 12 numbers, in half, just to find the one guess that is correct is time consuming and makes for far too many steps of a negative progression.

    So I think a negative progression for a single double street is non-productive. It makes no sense because it fails in the long run. You can have too many lost attempts at even a two step positive progression to pay for the attempts in the first place. There are times that the session loses. It all comes down to win streaks. You must keep track of the sessions. You know this. Your thread is all about this.
     
  7. Dylananiac

    Dylananiac Member

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    Among the six well known double streets (1 to 6, 7 to 12 etc.) I simply choose the one that later than any other one has appeared with its LOWEST NUMBER (feel free to choose its highest number instead or anything similar). I start with betting one unit on this DS.
    Soon I have to move to another DS. It is expensive to move: Every time I move, I add one more unit to betting. 1, 2, 3, 4 etc.
    And every time I win with a raised bet, I´ll remove one chip. As simple as that. This simple method does not require much thinking or writing.

    The point is that SIX numbers (one DS) make me win. FIVE numbers make me move to another DS and bet a little more.

    If you don´t like negative progressions, you could try the opposite: One step up after winning and one step down after changing DS.
     
    Last edited: Jun 25, 2023

  8. gizmotron

    gizmotron Well-Known Member Founding Member

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    Just brainstorming here. Nothing important or revealing too coinsider. I would never do anything less than 12 numbers at a time. I prefer 18 to 24 unique numbers with the zeros thrown in for good measure. My free to download and use software here supports that much. I'm all about Reading Randomness. Everyone here knows that to a point of being obnoxious and downright irritating.
     

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