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Roulette Building a system

Discussion in 'Roulette Forum' started by Sharptracker, Feb 12, 2019.

  1. Sharptracker

    Sharptracker Well-Known Member

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    Hi everyone, as i stated many times, i think it is totally useless to try to build a system according a result of numbers, patterns you observed before etc etc. The reason is that the game of roulette is a dynamic system where we can find chaos... The final result depend actually of a thousand/million initials paramaters that it is impossible to consider every one of them. (" the flap of a butterfly's wings might ultimately cause a tornado" as E.Lorenz said), as a fly 's fart could theorically make it land in 32 and not 15.

    My current work is actually based on few paramaters, i'm still determining which ones are better to observe and i got an idea about it. The two main parameters that doesn't count in the number of parameters i'll consider are The dealer and the direction of the ball. Then i'll take 3 other parameters among the thousand/million parameters acting to determine the final result, as Lorenz did to predict forecast short term...

    I believe what we call repetition of a sector is sometimes the "same" 3 parameters that i can consider and observe during a spin. As forecast it is build only to work on short term sample, ephemeral bias due to a similar few parameters observed...

    Next episode coming soon.
     
  2. Jerome

    Jerome Active Member

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    I don't know why players don't look at the physical variables instead of just past numbers and patterns, maybe because it's too much work. Or maybe they don't know what they are? You could start with these basics -

    1. Which diamond is hit
    2. Number under the hit diamond
    3. Drop zone
    4. Rotor speed
    5. Rotor direction
    6. Number of revolutions

    Analyse the data and come up with a system based on the analysis. I don't see any real difference between AP "systems" and the usual stuff, it's just that the data used in the former actually has a bearing on where the ball lands, so those systems are more likely to work.
     
    Benas likes this.
  3. Benas

    Benas Active Member

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    These two are main and you do not look to them ..?
    You must first look at what is really simple -which direction, which throw was, how the ball comes to pocket, some sort of wheel speed... These simple parameters are enough to create a wining system... After analysing data you can choose conditions of spin which have more chances to win...olmost on every wheel - at least you can play very near to zero and if will have some luck - can win...
     
  4. Sharptracker

    Sharptracker Well-Known Member

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    Sorry, i meant those 2 main are those that will be used everytime. Then i got to find a solution... For exemple rotor speed is the first parameter. But a so little change initially could ruin the work ( theorically). I'm working on it via observation at the casino, and for example i found auto wheel the speed never change. I'll make a better explanation when i'll be home.
     
    Last edited: Feb 12, 2019
  5. Benas

    Benas Active Member

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    Usually rotor speed is not very important paramether if you not play Vb . When you choose which paramethers to use must be very carefull not to choose paramether which have no influence to result. that is main mistake when players think that something has influence when in reality are no relationship at all...
     
  6. Sharptracker

    Sharptracker Well-Known Member

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    Ok, i take your opinion in count but explain me why. For me if you have an accident at 30 km/h and at 70km:H the result won't be the same. I think the rotor speed could influence the ball behave in a certain way. I think i also remember a graph from Caleb that show 2 graphs on a biased wheel, one with x speed where biased numbers show while with another speed the biased was not so strong.

    But you got what i mean, my main work is to simplified it only to take in count the most important parameters to exploit it... I believe that no wheel are Perfect. I also believe that some partucular distribution are due to initial parameters where this is also good to compare with random.org where there is no wheel physics effect.
     
  7. Sharptracker

    Sharptracker Well-Known Member

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    You said it... Work is not fun :)
     

  8. Benas

    Benas Active Member

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    You know maybe contact speed have some influence, especially it has when playing Vb because create different scattering, but say if the talk is about lite bias is a big question how to use that speed? If you have ability to collect 10 000 spins and sort it by speeds and if speeds are very different, maybe you will find some relationship. What I collected me not helped... and I talked about that with several other bias players - they that confirmed.
    I never played in Belgium where I play mostly wheels are relatively slow 4-16 sec per rotation and scattering is long and differences between 4 sec and 8 sec I not see, maybe it is but data not show the relationship.
    But if differences will be such as 3 sec and 6sec, maybe will be the difference and I will see. Problem is that where I play less than 3 sec I never saw during 20 years... maybe few spins...and in few places.
    Now for me the biggest problem is super slow rotors around 15 sec - scattering is huge and very not predictable...
     
  9. Sharptracker

    Sharptracker Well-Known Member

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    In my place, i never saw a rotor speed more than 5 second for a lap, sometimes it can be just a bit more than 2 seconds. I never saw a very slow rotor speed in action! Amazing that the rotor are so slow there!
     
  10. Benas

    Benas Active Member

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    I prefer 3.5-5.0 speed, more or less is harder...But every wheel is individual...
     
  11. Sharptracker

    Sharptracker Well-Known Member

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    I'll ask Caleb what was the different speed represented on his 2 graph ( if i reminded it well, i've read that a long time ago when i was not on the forum yet)

    But let's say we would have to chose few parameter to build a system. What would you choose to exploit bias distribution on this wheel?

    Diamond hit > It could be a good note to do before engaging bet and hoping it continue in the same way to hit

    Number under diamond > I would need to know how i could use this information to engage bet later... (if you have any idea, don't hesitate)

    Drop zone > Same as just upper

    Rotor speed > Yeah it was in my plan to evaluate it but i like Benas reaction, it would be so much easier to not evaluate it.

    Rotor direction> Yeah absolutely required to take it in count

    Number of revolution> Maybe but i don't know if that would affect it so much in the way i'd like to exploit.

    Ball in use > Absolutely required also

    Kind of orbit the ball take after hit the diamond > I think that one is very important also

    Pressure> i don't know if that would be useful, it must act of course but i don't know if that could enter into parameters to observe. I guess the orbit is directly a consequence...

    The plan would be to write what happens (paramaters) associated with the final result. As soon as a "trigger appeared" like 3 times the same sector in 5 spins, or any other event that has a quite strong Sd, it would trigger a large bet if the parameters suit.
     
  12. Sharptracker

    Sharptracker Well-Known Member

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    @Dr. Sir Anyone Anyone

    Can you remind what was the difference of rotor speed in these two graph please, (if i remember well of course)?
     
  13. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    Which to graphs?

    Wheel speed can have a huge effect on the angle at which the ball strikes the frets/ pockets and the action of the ball. If the wheel is fast the ball may be redirected to approach the pockets in a very flat orbit once it crosses onto the quick rotor. Fast rotors also increase the action of the ball bounce at the back of the pocket and increase the number of exits back onto the number tape.

    Slow rotors increase the number of front pockets exits and Increase ball travel across the center cone. Very slow rotors increase backwards ball bounce.

    Unlike VB you don't need to break the wheel speeds down into a very grainy range. You can approximate the speeds. An easy way to do so is to rate each dealers preferences or speed ranges so you don't have to stand over the wheel.
     
    Last edited: Feb 13, 2019
  14. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    Ball size and weight is very important as well!
     

  15. Sharptracker

    Sharptracker Well-Known Member

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    I meant this:


     
  16. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    I have had several wheels where speed made a difference. One case that comes to mind Involved a Huxley with frets that we played at speeds faster than 1.75 seconds to increase the scatter and the energy absorbsion effect of the bouncing ball on a loose pocket compartment that had a strong rise and fall. On that wheel the bias weakened dramatically when the rotor was below 2.5 seconds per rotation. We were relying on the ball flinging out the back of the pocket until it would find our section too. Slower speeds cut into the effect.
     
    Last edited: Feb 13, 2019
  17. Sharptracker

    Sharptracker Well-Known Member

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    Hmmm it's quite a tight range difference, but hopefully it's not a drama as i thought. For example on a double pendulum, if you take a so little tiny difference initially, the result is quickly totally different.

    It makes me think that rotor speed is important though but not as much as i thought. Good news
     
  18. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    If you own a wheel like the one you want to beat it's easier.

    It's actually much easier to differentiate in speed than you think. Don't get overly detailed on speeds.

    Also don't waste time trying to track air pressure. Just avoid the extreme lows.

    If you add too many parameters you will never collect enough data.
     
    Last edited: Feb 13, 2019
  19. Sharptracker

    Sharptracker Well-Known Member

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    Yes i wanted to do like Lorenz did for the forecast, simplify to the maximum. For example, as pressure would act on the ball, its orbit or the way it hits the diamond, i could deduce it directly by observing how the ball react without taking pressure in consideration...

    I was looking at the best parameter to look for my trigger on a non special biased wheel ( even if most of them are biased actually, it's just that important data are mixed in all the data) where i'd observe my trigger... I believe that my trigger (here i gave example of 3 hit of a 5 fork sector pockets in 4/5 spins but that could be slightly different) even if it could come from random, it doesn't always come from random. I can evaluate this by observing parameters i chose.

    Actually it wouldn't be so much more harder to play a stupid system once the work is done :) .
     
    Last edited: Feb 13, 2019
  20. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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