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TurboGenius Advantage of Repeaters explained - part 3 - 2020

Discussion in 'TurboGenius's Forum' started by TurboGenius, Mar 27, 2020.

  1. joe croupier

    joe croupier Member

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    all seems a little overengineered to me.
     
  2. atrox23

    atrox23 Member

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    What you mean, sorry? The data is from a live wheel I gether spins!
     
  3. Denzie

    Denzie Well-Known Member

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    Don't forget about the progression ;)
     
  4. 5pinn

    5pinn Member

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    Forget roulette, you can't beat it
     
  5. Gigi666

    Gigi666 Active Member

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    Play after large interval shows, group them together, use prog if needed as a group, theoretically plenty of wins.
     
    Denzie likes this.
  6. Quos

    Quos Member

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    hi @Yoigo ,
    Can you be a little more specific, i.e. some more concrete clue or clues about what Nimo gave?

    - Play top 3 as top one
    - play same way as "advantage of repeaters 1".

    Thanks!
     
  7. joe croupier

    joe croupier Member

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    can and do
     

  8. joe croupier

    joe croupier Member

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    your whole outlook on winning seems a little overengineered, some say less is more, some say k.i.s.s, some say forgot about maths and pages and pages of numbers and just bet.

    I disagree with them all

    but that's just me
     
  9. SERGIO

    SERGIO Active Member

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    I'm not talking about those averages, or distances between hits of the numbers, I'm talking about average of matches between 1x to 2x, 2x to 3x and creating an average to check how many matches for each top we choose, to know what to look for.
    I don't know if this is the way, but I've done so many paths in all my years since I started with turbo, that I think if it's not what he's referring to, I don't care either, because the data is very important and you can win.
     
  10. atrox23

    atrox23 Member

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    Oh i see . ..
    The Matches Between Groups are always +1 or max 3 as others said one is enough i think

    Here is on more , it is like same thing but!

    Current Groups:
    1x: <3> 22<1>(1) 6<1>(2) 36<1>(3)
    2x: <3> 17<2>(16) 18<2>(20) 21<2>(24)
    3x: <3> 17<3>(25) 15<3>(33) 13<3>(50)
    4x: <3> 17<4>(28) 13<4>(51) 35<4>(67)
    5x: <3> 17<5>(37) 13<5>(62) 35<5>(93)
    6x: <3> 13<6>(69) 17<6>(77) 12<6>(109)
    7x: <3> 13<7>(120) 17<7>(132) 12<7>(148)
    8x: <3> 13<8>(123) 17<8>(147) 37<8>(160)
    9x: <2> 17<9>(157) 13<9>(161)
    10x: <1> 13<10>(183)

    Matches Between Groups:
    Matches from 1x to 2x: 0
    Matches from 2x to 3x: 1
    Matches from 3x to 4x: 2
    Matches from 4x to 5x: 3
    Matches from 5x to 6x: 2
    Matches from 6x to 7x: 3
    Matches from 7x to 8x: 2
    Matches from 8x to 9x: 2
    Matches from 9x to 10x: 1
     
  11. atrox23

    atrox23 Member

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    There are a lot of things to look at it , but we have to base it on the most effective!
    For example on the above run, we can see:
    Matches from 1x to 10x:
    Between groups 4x 5x 6x and 7x, i observe the highest match count of 3,
    Average Matches =0+1+2+3+2+3+2+2+1=1.78 (approximately)
    or Most Numbers: 13 appears from 3x to 10x without missing any groups, 17 also has a long run from 2x to 9x.
    Spin Count Gaps:
    Number 13: Appears at spins 50, 51, 62, 69, 120, 123, 161, 183. The gaps are 1, 11, 7, 51, 3, 38, 22
    Number 17: Appears at spins 16, 24, 25, 28, 37, 77, 132, 147, 157. The gaps are 8, 1, 3, 9, 40, 55, 15, 10..
     
    Last edited: Sep 17, 2024
  12. Gigi666

    Gigi666 Active Member

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    Without the spin file I'm guessing that some of ttese numbers where in top3 at various stages, of course we wouldn't play them from start but humor me.

    So playing 30, 1, 13, 36, 2 and 21 after their first show.

    30: -5+35+32-4+24-12-24+20-16+18-18-28+31‐5 = 48 profit
    1: -4+23+31-5+33-3+34-2-34-6+30-6+22-14-18+32-4-5-2 = 86 profit
    13: +32-4-22+33-3-13-37+26-10-15-8-19+30-6+34-2-16+25 = 26 profit
    36: -2+30-6-14+17-19+33+35-3-31 = 43 profit

    Not gonna do the rest.
    Could you win on all 37 numbers, No
    Could you win on most of them, Yes
    Would there be multiple chances to exit in profit playing flat, Most likely Yes
    Could you play with mild positive prog to guarantee profit, Probably

    (I've not tested this, its only an example from session you had)
     
  13. atrox23

    atrox23 Member

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    Thank you for your input Gigi, that file was an easy session, I can post the file later. The main problem is on bad runs but I usually like to go around 5x and 6x as I posted before, some times I may miss some hits on the 1x to 2x when not playing them. What is the minimum we have to test on a fixed set and after collecting those stats we base our bet around + or - . My biggest concern is, is this a long term with the proper MM?
     
  14. atrox23

    atrox23 Member

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    Gigi here is the run ! Again this was like a dream run!

    1x: 23[1]--27[2]--30[3]
    2x: 30[8]--1[10]--14[18]
    3x: 30[16]--13[33]--14[45]
    4x: 30[17]--34[47]--13[55]
    5x: 30[21]--1[67]--36[80]
    6x: 30[40]--13[94]--2[99]
    7x: 30[52]--34[105]--13[107]
    8x: 30[76]--1[141]--13[149]
    9x: 30[118]--1[143]--14[164]
    10x: 30[134]--1[177]--13[208]
    11x: 30[213]--13[223]--34[226]
    12x: 1[250]--13[290]--30[293]
    13x: 1[273]--13[298]--34[312]
    14x: 1[279]--13[317]--30[337]
    15x: 1[318]--13[340]--30[365]
    16x: 1[332]--13[346]--30[399]
    17x: 1[350]--13[364]--30[404]
    18x: 13[366]--1[379]--30[438]
    19x: 13[382]--1[383]--8[471]
    20x: 1[388]--13[437]
    21x: 1[470]--13[475]
    22x: 1[472]--13[486]
    23x: 1[487]

    Also this :

    Average Delays per Hit Count Level:
    1x: Average Delay = 1.00
    2x: Average Delay = 5.00
    3x: Average Delay = 14.50
    4x: Average Delay = 19.00
    5x: Average Delay = 29.50
    6x: Average Delay = 29.50
    7x: Average Delay = 27.50
    8x: Average Delay = 36.50
    9x: Average Delay = 23.00
    10x: Average Delay = 37.00
    11x: Average Delay = 6.50
    12x: Average Delay = 21.50
    13x: Average Delay = 19.50
    14x: Average Delay = 29.00
    15x: Average Delay = 23.50
    16x: Average Delay = 33.50
    17x: Average Delay = 27.00
    18x: Average Delay = 36.00
    19x: Average Delay = 44.50
    20x: Average Delay = 49.00
    21x: Average Delay = 5.00
    22x: Average Delay = 14.00
    23x: Average Delay = 0.00

    And something about the gaps:
    7 + 8 + 15 +
    8 + 23 + 27 +
    1 - 14 - 10 -
    4 + 20 + 25 +
    19 + 27 + 19 -
    12 - 11 - 8 -
    24 + 36 + 42 +
    42 + 2 - 15 -
    16 - 34 + 44 +
    79 + 46 + 18 -
    37 - 67 + 67 +
    23 - 8 - 19 -
    6 - 19 + 25 +
    39 + 23 + 28 +
    14 - 6 - 34 +
    18 + 18 + 5 -
    16 - 15 - 34 +
    16 = 4 - 33 -
    6 - 54 +
    82 + 38 -
    2 - 11 -
    15 +
     
    Last edited: Sep 17, 2024

  15. Naughty but nice

    Naughty but nice Well-Known Member

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    Just leave this with ya
    upload_2024-9-17_20-23-28.png
    upload_2024-9-17_20-24-3.png

    Look at Turbo's opening excel
     
  16. joe croupier

    joe croupier Member

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  17. Naughty but nice

    Naughty but nice Well-Known Member

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    It was a good stream. Matches were good. 2-0-2-2-1-2
    Times come when matches are nothing like Turbo shows.
    R-sim often has matches like 0-1-0-2-1-1-2-2-1-3-2.

    Just made 99 units at MPR in 27 spins. 1st match was 1. The 2x-1 was #35 and went 3x-1; 4x-1.
    There was already 5 to choose from.
     
  18. Naughty but nice

    Naughty but nice Well-Known Member

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    of the suggested progs; what or which do you use?
     
  19. Gigi666

    Gigi666 Active Member

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    Yes its one of those easy ones that dont happen that often and you can reset after any profit no need to push.
     
  20. Naughty but nice

    Naughty but nice Well-Known Member

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    [​IMG]

    Atrox and few others; Ka2 included. Forget what you think you know, start here again.
    This is an exceptional excel too good to be true.
    He shows just 11 numbers in 60 positions.
    upload_2024-10-2_14-4-8.png
    upload_2024-10-2_14-4-41.png
    For sergio to see balls thrown.
    10 numbers to choose or play.
    Now +1000.
    But I'll leave it with you to engineer
     

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