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Roulette HOW TO FIND REPEATERS

Discussion in 'Roulette Forum' started by REV, Oct 6, 2015.

  1. REV

    REV Member

    Joined:
    Jun 17, 2015
    Likes:
    1
    Heres an old code ,run it till it has chose 6 numbers ,then watch the numbers repeat,not always straight away but it gives you an idea?
    system "KREVS Non Repeaters v1"
    {
    *************************************
    * System by KREV *
    * on the VIP Lounge *
    *************************************
    Rx-ed by Sp1N-D1zZy
    -------------------------------------
    not 00-c0mpatible
    -------------------------------------
    Find 6 numbers that have only hit once and have a gap of 15 spins
    between them, it can be more but no less,when the last number has
    hit we play for a repeat for 12 spins until we have 6 numbers that
    have only shown once, when we have are numbers we bet on them for
    fifteen spins in hope of a repeat.heres the progression-
    1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5, 6, 8, 10, 12 if no win,
    we wait for 1 of the numbers to show again then carry on with the
    second prog 15, 19, 23, 29, 36, 44, 55, 68, 85, 105, 131, 162, 201, 250, 310.
    -------------------------------------
    }
    method "main"
    begin
    while starting new session
    begin
    call "Init"
    exit
    end
    if flag"Bet" true
    begin
    call "Bet"
    end else begin
    call "Track"
    end
    end

    method "Bet"
    begin
    if flag "Pro 1" true
    begin
    put 100% record"Progression 1"data record"Bet this"layout list
    add 1 record"Progression 1"data index
    if record"Progression 1"data index > record"Progression 1"data count
    begin
    set flag "Pro 1" false
    end
    end else begin
    track last number for 1 spins record"Last Number"layout
    if record"Last Number"layout found record"Bet this"layout
    begin
    set flag "Pro 2" true
    end
    end
    if flag "Pro 2" true
    begin
    put 100% record"Progression 2"data record"Bet this"layout list
    add 1 record"Progression 2"data index
    if record"Progression 2"data index > record"Progression 2"data count
    begin
    call "Init"
    exit
    end
    end
    if net > 0
    begin
    call "Init"
    exit
    end
    end

    method "Track"
    begin
    add 1 record"Count"data
    put 1 record"Single Wheel"layout index
    loop until record"Single Wheel"layout index > record"Single Wheel"layout count
    begin
    if record"Single Wheel"layout found record"Current Block"layout
    begin
    add 1 record"Block"data
    end
    add 1 record"Single Wheel"layout index
    end
    if record"Block"data = 37
    begin
    call "Init"
    exit
    end else begin
    put 0 record"Block"data
    end
    track last number for 1 spins record"Last Number"layout
    copy record"Last Number"layout record"Current Block"layout
    add 1 record"Current Block"layout index
    clear record"Temp"layout
    clear record"Singles"layout
    if record"Count"data >= 1
    begin
    put 1 record"Single Wheel"layout index
    clear record"Number Count"data
    put 1 record"Number Count"data index
    put 1 record"Current Block"layout index
    loop until record"Current Block"layout index > record"Current Block"layout count
    begin
    loop until record"Single Wheel"layout index > record"Single Wheel"layout count
    begin
    if record"Current Block"layout = record"Single Wheel"layout
    begin
    add 1 record"Number Count"data
    end
    add 1 record"Number Count"data index
    add 1 record"Single Wheel"layout index
    end
    put 1 record"Number Count"data index
    put 1 record"Single Wheel"layout index
    add 1 record"Current Block"layout index
    end
    put 1 record"Number Count"data index
    put 1 record"Single Wheel"layout index
    loop until record"Number Count"data index > record"Number Count"data count
    begin
    if record"Number Count"data = 1
    begin
    copy record"Single Wheel"layout record"Singles"layout
    add 1 record"Singles"layout index
    end
    if record"Number Count"data = 0
    begin
    add 1 record"Not shown left"data
    end
    add 1 record"Single Wheel"layout index
    add 1 record"Number Count"data index
    end
    add 100% record"Singles"layout index record"Not shown left"data
    subtract 1 record"Not shown left"data
    if record"Not shown left"data < 6
    begin
    call "Init"
    exit
    end
    clear record"Not shown left"data
    put 0 record"Current Block"layout index
    loop until flag "Stop" true
    begin
    add 1 record"Current Block"layout index
    if record"Current Block"layout found record"Singles"layout
    or record"Current Block"layout index > record"Current Block"layout count
    begin
    set flag "Stop" true
    end
    end
    set flag "Stop" false
    clear record"Bet this"layout
    copy record"Current Block"layout record"Bet this"layout
    add 1 record"Bet this"layout index
    loop until record"Current Block"layout index > record"Current Block"layout count
    begin
    add 8 record"Current Block"layout index
    if record"Current Block"layout found record"Singles"layout
    begin
    copy record"Current Block"layout record"Bet this"layout
    add 1 record"Bet this"layout index
    end else begin
    loop until flag "Stop" true
    begin
    add 1 record"Current Block"layout index
    if record"Current Block"layout found record"Singles"layout
    begin
    copy record"Current Block"layout record"Bet this"layout
    add 1 record"Bet this"layout index
    set flag "Stop" true
    end
    if record"Current Block"layout index > record"Current Block"layout count
    begin
    set flag "Stop" true
    end
    end
    set flag "Stop" false
    end
    end
    set max record"Current Block"layout index
    add 1 record"Current Block"layout index
    if record"Bet this"layout count = 6
    begin
    set flag "Bet" true
    call "Bet"
    exit
    end
    end
    end

    method "Init"
    begin
    clear all records
    load single wheel
    copy list [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,
    27,28,29,30,31,32,33,34,35,36] record"Single Wheel"layout
    set list [1,1,1,1,1,2,2,3,3,4,5,6,8,10,12] record"Progression 1"data
    set list [15,19,23,29,36,44,55,68,85,105,131,162,201,250,310,310] record"Progression 2"data
    set flag "Pro 1" true
    set flag "Pro 2" false
    set flag "Bet" false
    put 0 all bets
    put 0 record"Block"data
    end
     
  2. REV

    REV Member

    Joined:
    Jun 17, 2015
    Likes:
    1
    You will notice the frequency,drops and multiple hits within a few spins is possible.
     

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