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Roulette HOW TO FIND REPEATING NUMBERS.....AN EDUCATION IN BEATING THE GAME

Discussion in 'Roulette Forum' started by johndexter, Oct 1, 2017.

  1. johndexter

    johndexter Member

    Joined:
    Mar 10, 2016
    Likes:
    7
    Location:
    england
    High Im posting a code to try and put you in the right direction,Everything posted as been posted before by someone else never anything new ,nothing can be set in stone,maybe this will.......Even advantage players might want to take a look at this? Please let the thread continue before posting insults.
     
  2. TurboGenius

    TurboGenius Well-Known Member Founding Member

    Joined:
    Jan 25, 2015
    Likes:
    330
    Occupation:
    Self proclaimed Theoretical Philosopher
    Location:
    Near Atlantic City New Jersey
  3. johndexter

    johndexter Member

    Joined:
    Mar 10, 2016
    Likes:
    7
    Location:
    england
    System " Repeaters v1"
    {
    *************************************
    * System Finding the perfect bet *
    * *
    *************************************

    -------------------------------------
    not 00-c0mpatible
    -------------------------------------
    Find 6 numbers that have only hit once and have a gap of 10 spins
    between them, it can be more but no less,when the last number has
    hit we play for a repeat for 12 spins until we have 6 numbers that
    have only shown once, when we have are numbers we bet on them for
    fifteen spins in hope of a repeat.heres the progression-
    1,1,1,1,1,1 if no win,
    we wait for 1 of the numbers to show again then carry on with the
    second prog 2,2,2,2,2,2,2.
    -------------------------------------
    }
    method "main"
    begin
    while starting new session
    begin
    call "Init"
    exit
    end
    if flag"Bet" true
    begin
    call "Bet"
    end else begin
    call "Track"
    end
    end

    method "Bet"
    begin
    if flag "Pro 1" true
    begin
    put 100% record"Progression 1"data record"Bet this"layout list
    add 1 record"Progression 1"data index
    if record"Progression 1"data index > record"Progression 1"data count
    begin
    set flag "Pro 1" false
    end
    end else begin
    track last number for 1 spins record"Last Number"layout
    if record"Last Number"layout found record"Bet this"layout
    begin
    set flag "Pro 2" true
    end
    end
    if flag "Pro 2" true
    begin
    put 100% record"Progression 2"data record"Bet this"layout list
    add 1 record"Progression 2"data index
    if record"Progression 2"data index > record"Progression 2"data count
    begin
    call "Init"
    exit
    end
    end
    if net > 0
    begin
    call "Init"
    exit
    end
    end

    method "Track"
    begin
    add 1 record"Count"data
    put 1 record"Single Wheel"layout index
    loop until record"Single Wheel"layout index > record"Single Wheel"layout count
    begin
    if record"Single Wheel"layout found record"Current Block"layout
    begin
    add 1 record"Block"data
    end
    add 1 record"Single Wheel"layout index
    end
    if record"Block"data = 37
    begin
    call "Init"
    exit
    end else begin
    put 0 record"Block"data
    end
    track last number for 1 spins record"Last Number"layout
    copy record"Last Number"layout record"Current Block"layout
    add 1 record"Current Block"layout index
    clear record"Temp"layout
    clear record"Singles"layout
    if record"Count"data >= 1
    begin
    put 1 record"Single Wheel"layout index
    clear record"Number Count"data
    put 1 record"Number Count"data index
    put 1 record"Current Block"layout index
    loop until record"Current Block"layout index > record"Current Block"layout count
    begin
    loop until record"Single Wheel"layout index > record"Single Wheel"layout count
    begin
    if record"Current Block"layout = record"Single Wheel"layout
    begin
    add 1 record"Number Count"data
    end
    add 1 record"Number Count"data index
    add 1 record"Single Wheel"layout index
    end
    put 1 record"Number Count"data index
    put 1 record"Single Wheel"layout index
    add 1 record"Current Block"layout index
    end
    put 1 record"Number Count"data index
    put 1 record"Single Wheel"layout index
    loop until record"Number Count"data index > record"Number Count"data count
    begin
    if record"Number Count"data = 1
    begin
    copy record"Single Wheel"layout record"Singles"layout
    add 1 record"Singles"layout index
    end
    if record"Number Count"data = 0
    begin
    add 1 record"Not shown left"data
    end
    add 1 record"Single Wheel"layout index
    add 1 record"Number Count"data index
    end
    add 100% record"Singles"layout index record"Not shown left"data
    subtract 1 record"Not shown left"data
    if record"Not shown left"data < 6
    begin
    call "Init"
    exit
    end
    clear record"Not shown left"data
    put 0 record"Current Block"layout index
    loop until flag "Stop" true
    begin
    add 1 record"Current Block"layout index
    if record"Current Block"layout found record"Singles"layout
    or record"Current Block"layout index > record"Current Block"layout count
    begin
    set flag "Stop" true
    end
    end
    set flag "Stop" false
    clear record"Bet this"layout
    copy record"Current Block"layout record"Bet this"layout
    add 1 record"Bet this"layout index
    loop until record"Current Block"layout index > record"Current Block"layout count
    begin
    add 10 record"Current Block"layout index
    if record"Current Block"layout found record"Singles"layout
    begin
    copy record"Current Block"layout record"Bet this"layout
    add 1 record"Bet this"layout index
    end else begin
    loop until flag "Stop" true
    begin
    add 1 record"Current Block"layout index
    if record"Current Block"layout found record"Singles"layout
    begin
    copy record"Current Block"layout record"Bet this"layout
    add 1 record"Bet this"layout index
    set flag "Stop" true
    end
    if record"Current Block"layout index > record"Current Block"layout count
    begin
    set flag "Stop" true
    end
    end
    set flag "Stop" false
    end
    end
    set max record"Current Block"layout index
    add 1 record"Current Block"layout index
    if record"Bet this"layout count = 6
    begin
    set flag "Bet" true
    call "Bet"
    exit
    end
    end
    end

    method "Init"
    begin
    clear all records
    load single wheel
    copy list [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,
    27,28,29,30,31,32,33,34,35,36] record"Single Wheel"layout
    set list [1,1,1,1,1,1] record"Progression 1"data
    set list [2,2,2,2,2,2,2] record"Progression 2"data
    set flag "Pro 1" true
    set flag "Pro 2" false
    set flag "Bet" false
    put 0 all bets
    put 0 record"Block"data
    end
     
  4. johndexter

    johndexter Member

    Joined:
    Mar 10, 2016
    Likes:
    7
    Location:
    england
    this code is for testing only,Its is posted only to show how any group of numbers repeats,it picks 6 numbers that have a gap of 10 spins between a hit, it doesn't win every time,as stated its just for use on proof that the frequency between hits drops and once you identify this, a win can be obtained after a hit,without any massive betting progressions.
     
  5. Bombus

    Bombus Active Member

    Joined:
    Jul 25, 2016
    Likes:
    67
    Location:
    amongst flowers
    I'm sorry johndexter,

    Could you explain, what was the point of this system?

    All I see is a lot of waiting followed by a lot of losing. How does one beat the game like this?

    jd1.jpg
     
    Last edited: Oct 2, 2017
  6. TurboGenius

    TurboGenius Well-Known Member Founding Member

    Joined:
    Jan 25, 2015
    Likes:
    330
    Occupation:
    Self proclaimed Theoretical Philosopher
    Location:
    Near Atlantic City New Jersey
    I think the point is "to not ever do this".
    or
    "do the opposite of this".
    Just guessing
     
  7. johndexter

    johndexter Member

    Joined:
    Mar 10, 2016
    Likes:
    7
    Location:
    england
    Hi Bombus and T.G......If you look at when the bet is placed ,it doesnt always win ,what you do from here is look at the data after any one of these numbers as hit and see how long before you get a win within 2 spins,the frequency does drop, Its hard to Explain in full but this betting strategy reduces the chances of a loss ,if we picked any six numbers at random the worst case scenario would need a 90 step progression which isnt realistic, Once you know the maths and limits of this way of play its a win win situation,yes it takes some work tracking but use rx and it will do the work online.
     
  8. johndexter

    johndexter Member

    Joined:
    Mar 10, 2016
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    7
    Location:
    england
    If you grasp this strategy it will open up your insight into roulette, and be able to predict a repeat.
     
  9. mr j

    mr j Well-Known Member

    Joined:
    Jun 7, 2015
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    162
    Occupation:
    self employed
    Location:
    Milwaukee, WIS
    This is a bit on topic.....I have read many threads regarding "when" a repeat is due.

    "When" and "within" are two different things.

    I do NOT agree with, a repeat should hit after "X" number of spins (gap). Yes, we get a 3 or 4 peat "WITHIN" 38 or 76 spins etc. but it can happen at anytime! Not after a 10 number gap, not skipping spins, then betting etc. I hope my short post makes a bit of sense?

    "WITHIN" is what is more important.

    Ken
     
  10. johndexter

    johndexter Member

    Joined:
    Mar 10, 2016
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    Location:
    england
    Hi Ken.......heres something that you will grasp......SLEEPERS a group of sleepers [6] can sleep for 90 spins......If we was to bet on the first Lane no 1-6 every time one of these numbers show then also a ninety step progression is need to obtain just one win.....the maths are correct.Every group of numbers must at some time repeat look at the data run the code and its there to see.Its so simple once you get the feel of it.
     
    Last edited: Oct 2, 2017
    mr j likes this.
  11. jbs

    jbs Member

    Joined:
    May 8, 2015
    Likes:
    13
    This "system" will LOSE just like every other "system", "method", "voodoo" or any other nonsense you can come up with. It's worthless garbage!
     
  12. johndexter

    johndexter Member

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    Mar 10, 2016
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    7
    Location:
    england
    thanks jbs..
     
  13. passionfruit

    passionfruit New Member

    Joined:
    Oct 6, 2017
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    0
    Location:
    where the streets have no name
    hi john!
    are you the john164 that posted on another roulette forum a few back that left a clue to crack the game?
     
  14. johndexter

    johndexter Member

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    Mar 10, 2016
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    7
    Location:
    england
    Hi passion fruit,sorry matey,not me .........this method is based on maths ,stops you betting on hope ! The code set at 15 gaps between a hit is an extreme ,but a win follows very quickly,can be adjusted when u understand the method to betting multiple times within 37 spins. i posted a code years ago based on something very similar called virtual bet, to this day no ones reported it to have lost ?
     
  15. passionfruit

    passionfruit New Member

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    Oct 6, 2017
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    0
    Location:
    where the streets have no name
    hi john! thanks for the reply. im sorry, i meant to say johnd147.
    anyway, may i ask where you posted the vitual bet code?
    maybe we can can communicate privately?
    thanks again
    p.
     
  16. Neal Pace

    Neal Pace Member

    Joined:
    Dec 21, 2016
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    10
    Location:
    Sheffield
    'Do not do this' is probably the right call..... has a 'system' ever worked for anyone? I play almost daily on SkyVegas and occasionally PlayOJO and never with a system. In fact, I've never seen solid proof that a system has ever worked!
     
    JackElever79 likes this.
  17. JackElever79

    JackElever79 New Member

    Joined:
    Jun 12, 2017
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    1
    Location:
    London
    Agreed, avoid like the plague. Plus it takes the fun out of the game!

    Like your choices on service providers btw.
     
  18. johndexter

    johndexter Member

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    Mar 10, 2016
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    Location:
    england
    pmsl.....i havent explained how it works as yet ,but its hilarious how people jump to slate something they dont understand.....looooool
     
  19. Neal Pace

    Neal Pace Member

    Joined:
    Dec 21, 2016
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    10
    Location:
    Sheffield
    My system is to avoid 'systems', just a personal choice.
     
  20. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Active Member Lineage to Founders

    Joined:
    Feb 18, 2015
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    154
    Occupation:
    Shoe Cobbler
    Location:
    Merica
    Systems are a pathogen. They spread an infection of ignorance.
     
    Last edited: Nov 4, 2017

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