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Casino Lets talk advantage play and physics :-)

Discussion in 'Casino Forum' started by Sputnik, Apr 6, 2015.

  1. Sputnik

    Sputnik Well-Known Member Founding Member

    Joined:
    Dec 28, 2014
    Likes:
    398
    I notice that Laurance Scott and John/Jafco has the same solution for multi drop zone.
    And Basieux and Mastersroulette have a different method to deal with multi drop zone.

    Two different schools.

    I quote Laurance from hes Volume 2:

    Compensating Rotor Speed

    The third, and I believe the most Significant reason wheel speed estimation is critical, is a phenomenon called compensating rotor speed.
    This occurs when a wheel has multiple dominant fall-offpoints, which is fairly typical (usually two, but sometimes three, fall-off points).

    There is an exact rotor speed that will compensate for the fall-off pattern.
    At this speed, regardless of which dominant point the ball falls from, the rotor will be in the same relative position underneath that point when the ball strikes.

    Basieux and Mastersroulette:

    Take a 3 pin game as example - scatteroverlaps:

    The last hitting deflector at 0.75 should get the weakest hits from the ball smacking into the vertical deflector.
    Then ball should most of the times hit the middle part or the lower part of deflector.
    This should create very predictable ball jumps - scatter patterns.

    The second hitting deflector at 0.50 should get the middle force hits from the ball smacking into the vertical deflector.
    Then ball should most of the times hit the over part or middle part of deflector.
    This should create medium or erratic ball jumps - scatter patterns.

    The first hitting deflector at 0.25 should get the strongest force hits from the ball smacking into the vertical deflector.
    Then ball should most of the times hit the over part of deflector.
    This should create erratic ball jumps - scatter patterns.

    Test different rotor speeds and check what is the optimal rotor speed, when ball jumps from 0.25 and 0.50 donations into same high probability area as 0.75.
    Then you have a 3 pin game correlation with optimal scatter pattern and optimal rotor speed.

    This is the hardest and most difficult playing model to build.
    I assume you know different ways to estimate ball and measuring rotor speeds.

    Cheers
     
  2. Sputnik

    Sputnik Well-Known Member Founding Member

    Joined:
    Dec 28, 2014
    Likes:
    398
    Just joking - i just want to test the quality of this forum :)
    I did not expect any discussion or reply.
     

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