Discussion in 'Roulette Forum' started by Denzie, Dec 31, 2021.
Just a thought lol.
Nice simple method.
How many units BR will you recommend?
Restart on 'every' new high.
Still .. strictly according to the rules .. way to long & way too much drawdown, in some cases.
Since I making manual tests, I've made it simpler by adapting it to streets.
Interestingly, Denzie mentions improper use of positive progression ..
Which in the case above (strict rules) doesn't even exist ..
Negative on cycle & remove the number upon hit.
What I've noticed is playing flat is that adding a number again upon its further appearance after the removal works somewhat favorably .. as it keeps from eventually being stuck on awaiting on those few numbers left.
So I have created around 50 charts... studying and studying the graphs playing this way forms.
Here are 6 of them.
What do I notice.
-resetting on a new high can work most of the time. It does not work all of the time.
-the more numbers you are on the more hits (obviously)
- most of the time I'm at a new high by the end of second cycle.
So, honestly I'm not sure what else I can notice?
Any other hints @Denzie ?
Should I be looking at averages?
Amount of hits vs units?
Putting staggering bets?
For the record, these games were played until 1 number left (never play the last of anything)
Now beginning to bet when a 2peter hits.
When I finished, there were 2 numbers that were at 0x.
Still not seeing anything that would help.
@Denzie ...I'm so dumb haha. If this is about what I think it is, then I feel so dumb for overlooking this. Thanks for pointing me and others in the right direction.
Now to work on the safest way to play.
So @Mako , and denzie. And of course turbo,
Hi @GaryG !
I am currently promoting many ideas from denzie, turbo, nimo, etc...
we can work together and share ideas if you want.
I hope to be able to codify some of them when I see it clear.
Separate names with a comma.