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Roulette System "Hottest Number"

Discussion in 'Roulette Forum' started by REV, Dec 1, 2015.

  1. REV

    REV Member

    Joined:
    Jun 17, 2015
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    HERES THE CODE,,,,,,,,,,,,,,,
    system "Hottest Number"

    {Bet on the hottest number.
    If after 37 spins no new high has been reached, add one to the bet.}

    method "main"
    begin
    While starting a new session
    begin
    Call "setup"
    end
    Call "Check SD"
    Call "Bet"
    end

    Method "Check SD"
    begin
    Calculate StdDev of Number 1 to record "SD Value" data
    Put 1 on record "Layout Pointer" data
    put 2 on record "Number List" layout index
    Loop until record "Number List" layout index > record "Number List" layout count
    begin
    Calculate StdDev of record "Number List" layout to record "SD Check" data
    if record "SD Check" data > record "SD Value" data
    begin
    put 100% record "SD Check" data on record "SD Value" data
    put 100% record "Number List" Layout index on record "Layout Pointer" data
    end
    Add 1 to record "Number List" layout index
    end
    put 100% record "Layout Pointer" data on record "Number List" layout index
    duplicate record "Number List" record "Target Number"
    end

    Method "Bet"

    begin
    Add 1 to record "Spins" data
    if record "Spins" data = 38
    begin
    if Bankroll < record "Prev Bankroll" data
    begin
    Add 1 to record "Bet Unit" data
    Put 0 on record "Spins" data
    end
    end
    if Bankroll > record "Prev Bankroll" data
    begin
    put 1 on record "Bet Unit" data
    put 100% Bankroll on record "Prev Bankroll" data
    end
    put 100% record "Bet Unit" data on record "Target Number" layout
    end

    Method "Setup"
    begin
    copy list [Number 1] on record "Target Number" Layout
    put 0 on record "Prev Bankroll" data
    put 1 on record "Bet Unit" data
    put 0 on record "Layout Pointer" data
    put 0 on record "Spins" data
    Copy List [Number 1, Number 2, Number 3, Number 4, Number 5, Number 6, Number 7, Number 8, Number 9,
    Number 10, Number 11, Number 12, Number 13, Number 14, Number 15, Number 16, Number 17, Number 18,
    Number 19, Number 20, Number 21, Number 22, Number 23, Number 24, Number 25, Number 26, Number 27,
    Number 28, Number 29, Number 30, Number 31, Number 32, Number 33, Number 34, Number 35, Number 36, Number 0] to record "Number List" layout
    end
     
  2. REV

    REV Member

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    Can someone run a million and post the results..lol
     
  3. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    Occupation:
    Shoe Cobbler
    Location:
    Merica
  4. TurboGenius

    TurboGenius Well-Known Member Founding Member

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    Occupation:
    Self proclaimed Theoretical Philosopher
    Location:
    Near Atlantic City New Jersey
    There is a problem with the code (first off)
    Secondly, this is not what I'm saying to do.
    Playing a number once it's the "hottest" does nothing but fail at the house edge as expected.
    There's nothing saying that it's going to keep hitting more than any other number.
     
  5. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    Rev,

    I've run zillions of sims like the one you've suggested over the years. Furthermore, I know the trick to make it work. It's far more labor intensive and requires far more data than you realize in order to make money at it.

    If you want to see the simulations sometime, live on Skype, then I'll show you using one of my simulators. Using the simulator I can set various thresholds to qualify a hot number, and various rolling horizons of live data.

    (And no, I don't want any money to show you how it works.)

    And if Jboy is nice maybe we can throw him a bone and let him watch too.

    - Dr Sir Anyone Anyone
     
  6. REV

    REV Member

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    Can anyone post an example ?
     
  7. REV

    REV Member

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    Hi ,Caleb i might take you up on that thanks Dave
     

  8. REV

    REV Member

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    Sample anyone-anyone?
     
  9. REV

    REV Member

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  10. REV

    REV Member

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    old system that flat bets and wins.at some stage i will post the code.no lucky numbers,no hot numbers,cold numbers,or common sense just one simple fact!...history repeats itself.
     
  11. REV

    REV Member

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  12. REV

    REV Member

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    Posted is the results for 28 flat bets,on 2 numbers,all 28 bets win...this is gamblers fallacy method,lmao
     
  13. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    Erm...only 1600 spins?
     
  14. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    On how many spins did you actually bet?
     

  15. REV

    REV Member

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    every spin is bet ,when ur in the UK ill give u a challenge..lol.....u play your wheel and ill play next to you,i might even give you a new out look on roulette.......theres one thing anyone who bets one number and the odds are 35-1 ,using the law of the third wont win .
     
  16. REV

    REV Member

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    Caleb last post ,sorry its wrong This is manual and i used only 2 numbers a variation on the what goes up must come down methodology.
     
  17. mr j

    mr j Well-Known Member

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    Two points >> It would not matter if it was 88 million spins vs. 1,600......."they" would come up with some lame excuse regardless. All the while, PLAYING your method. (lol), if thats not fu***n comedy.

    Second, never ask a BIAS non-method goof to do testing. What do you think the results will be?

    Haters be hatin, takers be takin.

    Ken
     
  18. TurboGenius

    TurboGenius Well-Known Member Founding Member

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    Occupation:
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    This thread has obviously derailed from where it started. Perhaps it could be split.
     

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