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Roulette a VERY good repeater (hot) number method from Ken

Discussion in 'Roulette Forum' started by mr j, Jan 18, 2018.

  1. gizmotron

    gizmotron Well-Known Member Founding Member

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    I know it was only one test but it wins around 50 units if you use 1 unit for each number flat betting. It kept recovering at least 8 times out of just 70 spins after the first 12 spins occurred. If I was using $5 chips that would be around $250 per session. It looks like it wants to hang around that 50 net win zone. I think I will practice this method twice a day for a month while I keep my standard method going too. I want to learn how it changes because of randomness. I know that the hot numbers can go through a cool stretch. That would mean that a stretch of singles could form up that last from 12 to 30 spins. It's just a cold spot. Nothing like that ever happens all day long, like in 300 spins. This method goes after common hot number swarms. If you play Roulette very much you can see them happening all day long.

    Almost everyone has seen the zero's or the zero swarm in 30 to 50 spins. They have also seen them/it sleep for more than a 100 spins. Well this is true of all hot numbers and streaks. Ken has developed a way to hunt them. I'm glad I also have the skill for 300 spin sessions to go with it. Anyone can test for these conditions. I have seen a single hottest number hit 28 times in 300 spins and yet that same hottest number had a cold stretch of 50 spins while still being that hottest number. A typical hot number will hit 14 times in a 300 spin test. So when you get a hot number hitting 20 to 26 times in a 300 spin cycle you are having a randomness gold mine. If a number sleeps for 36 spins then you start to lose money on it if you keep betting it. So that getting the short term work to protect cold streaks is good. But having the long term big picture is also good.

    The trick is to notice the different type of sequences that can be had. There can be swarms of short lived hot numbers and/or there can be a general even spread distribution of repeats without a few numbers dominating. But this even-spread condition almost never lasts all day. It could though. You can train yourself to recognize the changes. I will look for it while testing this method. I might add that I hit my 50+ goal many many times in just one 82 spin test. I'm not stupid enough to believe that one test is the proof. And I know to watch out for cool patches. I could win with my swing-trading method during a hot-number cool patch. I can track both methods at the same time. That is because Ken's method is really easy to keep track of.

    Excellent work Ken.
     
  2. mr j

    mr j Well-Known Member

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    This is something I have changed over the years. Complicated is out, easy to track is in. Any method I come up with must be playable at a B&M and perhaps the spins are fast. EVERYTHING must be ready for possible QUICK play.

    I rate all methods. This is maybe a B- method. This method aint shit to be real honest Yes, it does "well".

    I have a great repeater/hot method that would blow your socks clean off.

    Ken
     
  3. gizmotron

    gizmotron Well-Known Member Founding Member

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    Ken, I'll bet it would blow my socks off. I just re-wrote my app that was designed to test TG's law of thirds hot numbers tests. It now allows your selection list to run in proper order and allows the user to add and drop numbers from the list. I don't use a Marque style method to determine the latest repeats. I use a full 38 line chart and add x's after each hit. That way I can also look at the big picture while looking at the short termed picture too.

    The app allows me to just set the value of the chips, select the active numbers to be bet, (exp: 4,12,32,), and press spin. It adjusts the results and does all the math automatically. All I had to do was drop a sorting function so that your selections could be added and dropped in correct order.

    I would laugh if I go back to hot numbers after all these years perfecting randomness characteristics.
     
  4. gizmotron

    gizmotron Well-Known Member Founding Member

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    Ten practice sessions in a row:

    285, 33 spins @ $5
    270, 29 spins @ $5
    540, 54 spins @ $5
    135, 48 spins @ $5
    195, 50 spins @ $5
    295, 43 spins @ $5
    235, 56 spins @ $5
    265, 44 spins @ $5
    210, 24 spins @ $5
    290, 19 spins @ $5

    This is pretty good Ken.
     
  5. gizmotron

    gizmotron Well-Known Member Founding Member

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    This was interesting. I just went wild with my app. I let it descend with an old first set of 5 hottest numbers to over a thousand down. That was around 150 spins in. I then picked a new hot 5 from the chart. Then by about spin 190+ I had recovered and moved up to 300+.

    [​IMG]
     
    Last edited by a moderator: Mar 23, 2018
  6. gizmotron

    gizmotron Well-Known Member Founding Member

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    [​IMG]
     
    Last edited by a moderator: Mar 23, 2018
  7. SERGIO

    SERGIO Active Member

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    Hello Mr. Gizmotron and Mr. J
    I would love to know a little more about their ways of playing. Both seem great ways to play.
    The one of mr.j I tried it several times and it gains little, because there are also bad times, but you can win some chips, but I would love to know that great form that you say you have.
    I respect its form is, I have seen that it increases the value of the card to each repetition that comes out for example to the first repetition 1 to the second 2 to the third 3 ... When it hits several times the benefit is quite good.
    But I would like to know what he does, if he is so kind. I also play repeated numbers in twelve balls for twelve more balls and it's almost the same as you do.
    And as the gizmotron theme I do not know what he does well, if I could explain a bit.
    I am willing to put everything ahead, I have to find something really good and you will not need an improvement, since I do not have almost a box since I am unemployed.
    Well, gentlemen, I would appreciate a lot of answers.
    Greeting
     

  8. gizmotron

    gizmotron Well-Known Member Founding Member

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    I wrote one sim a few years back that showed stuff like the steps between hits:
    each line is a spin number, like line 1 is 1.
    ------------------------------------------------
    027, 002,
    009,

    017,

    001,
    021,



    018,
    004,

    020,
    028,
    023,
    007, 007,
    005, 003, 002, 003, 017,

    031,

    002,

    024,

    016, 019,
    034,
    003, 009, 014,
    006, 005, 021,
    019,


    015,
    033,
    025,

    022, 014,
    -----------------------------------
     
    mr j likes this.
  9. gizmotron

    gizmotron Well-Known Member Founding Member

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    Here is a hot number sim that used a progression, it failed.

    High Point = 450, Low Point = -1500, End Result = -600, Numbers Used = 25 0,37 0, Number of spins = 140
    High Point = 1134, Low Point = -263, End Result = 1134, Numbers Used = 10 0,12 0, Number of spins = 140
    High Point = 0, Low Point = -411, End Result = -411, Numbers Used = 8 5, Number of spins = 140
    High Point = 585, Low Point = -1148, End Result = -1148, Numbers Used = 9 0,15 0,25 25, Number of spins = 140
    High Point = 232, Low Point = -668, End Result = -208, Numbers Used = 12 5,33 0, Number of spins = 140
    High Point = 809, Low Point = -781, End Result = 772, Numbers Used = 14 0,22 1,23 0, Number of spins = 140
    High Point = 148, Low Point = -1078, End Result = -178, Numbers Used = 13 0,35 0, Number of spins = 140
    High Point = 10, Low Point = -1949, End Result = -1019, Numbers Used = 18 25,30 0, Number of spins = 140
    High Point = 1412, Low Point = -1, End Result = 1412, Numbers Used = 20 0,23 0, Number of spins = 140
    High Point = 240, Low Point = -660, End Result = 20, Numbers Used = 1 5,19 0, Number of spins = 140
    High Point = 1662, Low Point = -94, End Result = 1662, Numbers Used = 4 0,7 0,12 0, Number of spins = 140
    High Point = 39, Low Point = -1671, End Result = -246, Numbers Used = 3 0,20 0,21 5, Number of spins = 140
    High Point = 0, Low Point = 0, End Result = 0, Numbers Used = Number of spins = 140
    High Point = 497, Low Point = -1398, End Result = -973, Numbers Used = 1 0,8 25,24 0, Number of spins = 140
    High Point = 996, Low Point = -244, End Result = 996, Numbers Used = 12 0,29 0, Number of spins = 140
    High Point = 24, Low Point = -2750, End Result = -2125, Numbers Used = 12 0,15 0,17 25, Number of spins = 140
    High Point = 784, Low Point = -116, End Result = 784, Numbers Used = 34 0, Number of spins = 140
    High Point = 670, Low Point = -230, End Result = 670, Numbers Used = 7 0, Number of spins = 140
    High Point = 1017, Low Point = -892, End Result = 857, Numbers Used = 14 5,15 0,16 0, Number of spins = 140
    High Point = 219, Low Point = -1276, End Result = -56, Numbers Used = 9 5,14 0,17 0, Number of spins = 140
    High Point = 0, Low Point = -2701, End Result = -2221, Numbers Used = 3 0,15 25,26 5, Number of spins = 140
    High Point = 204, Low Point = -741, End Result = 164, Numbers Used = 3 0,20 0,30 0, Number of spins = 140
    High Point = 1901, Low Point = -157, End Result = 1901, Numbers Used = 11 0,20 0,23 0, Number of spins = 140
    High Point = 841, Low Point = -59, End Result = 841, Numbers Used = 27 0, Number of spins = 140
    High Point = 85, Low Point = -1440, End Result = 85, Numbers Used = 11 0,18 0,24 0, Number of spins = 140
    High Point = 0, Low Point = 0, End Result = 0, Numbers Used = Number of spins = 140
    High Point = 804, Low Point = -119, End Result = 634, Numbers Used = 1 0,19 5, Number of spins = 140
    High Point = 467, Low Point = -1307, End Result = 420, Numbers Used = 4 0,25 1,26 0, Number of spins = 140
    High Point = 840, Low Point = -203, End Result = 58, Numbers Used = 14 5,20 0,29 5, Number of spins = 140
    High Point = 451, Low Point = -449, End Result = 451, Numbers Used = 15 0, Number of spins = 140
    High Point = 201, Low Point = -2264, End Result = -2264, Numbers Used = 11 25,16 0,18 5, Number of spins = 140
    High Point = 70, Low Point = -2580, End Result = -1680, Numbers Used = 30 0, Number of spins = 140
    High Point = 528, Low Point = -886, End Result = 353, Numbers Used = 8 5,9 0,10 0, Number of spins = 140
    High Point = 87, Low Point = -2056, End Result = -2056, Numbers Used = 6 0,9 1,12 25, Number of spins = 140
    High Point = 778, Low Point = -176, End Result = 353, Numbers Used = 21 0,26 25, Number of spins = 140
    High Point = 0, Low Point = -1842, End Result = -1692, Numbers Used = 15 25,18 0,35 0, Number of spins = 140
    High Point = 1265, Low Point = -215, End Result = 1265, Numbers Used = 2 0,26 0, Number of spins = 140
    High Point = 321, Low Point = -579, End Result = 280, Numbers Used = 5 1,34 0, Number of spins = 140
    High Point = 1539, Low Point = -136, End Result = 1539, Numbers Used = 18 0,31 0, Number of spins = 140
    High Point = 1019, Low Point = -61, End Result = 1019, Numbers Used = 31 0, Number of spins = 140
    High Point = 1071, Low Point = -40, End Result = 1071, Numbers Used = 10 0, Number of spins = 140
    High Point = 0, Low Point = 0, End Result = 0, Numbers Used = Number of spins = 140
    High Point = 184, Low Point = -1666, End Result = -1666, Numbers Used = 1 0,4 25,19 0, Number of spins = 140
    High Point = 1677, Low Point = -98, End Result = 1577, Numbers Used = 24 1,30 0,37 0, Number of spins = 140
    High Point = 1217, Low Point = -97, End Result = 917, Numbers Used = 10 0,17 0,27 0, Number of spins = 140
    High Point = 666, Low Point = -674, End Result = -609, Numbers Used = 14 0,27 0,30 25, Number of spins = 140
    High Point = 827, Low Point = -513, End Result = -513, Numbers Used = 4 0,35 25,36 25, Number of spins = 140
    High Point = 31, Low Point = -639, End Result = -639, Numbers Used = 2 5, Number of spins = 140
    High Point = 850, Low Point = -950, End Result = -50, Numbers Used = 7 0,11 0, Number of spins = 140
    High Point = 677, Low Point = -938, End Result = 677, Numbers Used = 21 0,33 0,36 0, Number of spins = 140
    High Point = 9, Low Point = -935, End Result = -345, Numbers Used = 18 0,19 25, Number of spins = 140
    High Point = 0, Low Point = -2931, End Result = -2661, Numbers Used = 23 25,24 5,32 0, Number of spins = 140
    High Point = 563, Low Point = -963, End Result = -63, Numbers Used = 1 0,6 0,34 0, Number of spins = 140
    High Point = 681, Low Point = -219, End Result = 681, Numbers Used = 31 0, Number of spins = 140
    High Point = 854, Low Point = -776, End Result = 549, Numbers Used = 9 0,13 5,25 0, Number of spins = 140
    High Point = 8, Low Point = -3924, End Result = -3924, Numbers Used = 7 25,16 25, Number of spins = 140
    High Point = 158, Low Point = -1840, End Result = -115, Numbers Used = 4 0,8 0,19 0, Number of spins = 140
    High Point = 1040, Low Point = -26, End Result = 1040, Numbers Used = 14 0, Number of spins = 140
    High Point = 675, Low Point = -717, End Result = 375, Numbers Used = 1 0,6 0,29 25, Number of spins = 140
    High Point = 1849, Low Point = -281, End Result = 1849, Numbers Used = 12 0,18 0,30 0, Number of spins = 140
    High Point = 54, Low Point = -1958, End Result = -1958, Numbers Used = 8 0,31 0,32 25, Number of spins = 140
    High Point = 24, Low Point = -1621, End Result = -391, Numbers Used = 15 0,29 0, Number of spins = 140
    High Point = 1339, Low Point = -286, End Result = 1339, Numbers Used = 20 0,25 0,26 0, Number of spins = 140
    High Point = 846, Low Point = -62, End Result = 46, Numbers Used = 9 0,16 25, Number of spins = 140
    High Point = 1301, Low Point = -1209, End Result = 1301, Numbers Used = 10 0,28 0,34 0, Number of spins = 140
    High Point = 779, Low Point = -1051, End Result = 729, Numbers Used = 1 0,25 5,28 0, Number of spins = 140
    High Point = 354, Low Point = -681, End Result = -681, Numbers Used = 3 25,18 0,22 25, Number of spins = 140
    High Point = 1819, Low Point = -111, End Result = 1819, Numbers Used = 27 0,30 0, Number of spins = 140
    High Point = 3, Low Point = -897, End Result = -189, Numbers Used = 8 0,9 5,12 1, Number of spins = 140
    High Point = 23, Low Point = -1742, End Result = -1742, Numbers Used = 15 25, Number of spins = 140
    High Point = 78, Low Point = -1147, End Result = -1147, Numbers Used = 7 0,9 25,18 0, Number of spins = 140
    High Point = 33, Low Point = -2612, End Result = -1962, Numbers Used = 24 0,31 0,33 25, Number of spins = 140
    High Point = 30, Low Point = -2401, End Result = -2176, Numbers Used = 1 25,29 0, Number of spins = 140
    High Point = 1183, Low Point = -212, End Result = 1183, Numbers Used = 12 0,24 0, Number of spins = 140
    High Point = 1468, Low Point = -163, End Result = 1468, Numbers Used = 15 0,20 0, Number of spins = 140
    High Point = 765, Low Point = -1910, End Result = 765, Numbers Used = 4 0,13 0,30 0, Number of spins = 140
    High Point = 684, Low Point = -216, End Result = 684, Numbers Used = 31 0, Number of spins = 140
    High Point = 165, Low Point = -1240, End Result = -426, Numbers Used = 9 0,32 5, Number of spins = 140
    High Point = 111, Low Point = -1614, End Result = -714, Numbers Used = 29 0, Number of spins = 140
    High Point = 739, Low Point = -1446, End Result = 739, Numbers Used = 10 0,24 0,31 0, Number of spins = 140
    High Point = 0, Low Point = -335, End Result = -335, Numbers Used = 2 5, Number of spins = 140
    High Point = 148, Low Point = -2047, End Result = -522, Numbers Used = 9 0,29 0,34 0, Number of spins = 140
    High Point = 1326, Low Point = -122, End Result = 1191, Numbers Used = 3 5,18 0,22 0, Number of spins = 140
    High Point = 27, Low Point = -948, End Result = 27, Numbers Used = 5 0,26 0, Number of spins = 140
    High Point = 33, Low Point = -1102, End Result = -202, Numbers Used = 32 0, Number of spins = 140
    High Point = 139, Low Point = -1221, End Result = -321, Numbers Used = 8 0,25 0, Number of spins = 140
    High Point = 670, Low Point = -230, End Result = 670, Numbers Used = 10 0, Number of spins = 140
    High Point = 1029, Low Point = -51, End Result = 1029, Numbers Used = 15 0, Number of spins = 140
    High Point = 116, Low Point = -1325, End Result = -425, Numbers Used = 11 0,31 0, Number of spins = 140
    High Point = 152, Low Point = -818, End Result = -48, Numbers Used = 33 0,37 25, Number of spins = 140
    High Point = 0, Low Point = 0, End Result = 0, Numbers Used = Number of spins = 140
    High Point = 1764, Low Point = -301, End Result = 1764, Numbers Used = 1 0,30 0,32 0, Number of spins = 140
    High Point = 41, Low Point = -1765, End Result = -940, Numbers Used = 16 0,17 25,20 0, Number of spins = 140
    High Point = 1058, Low Point = -732, End Result = 1058, Numbers Used = 4 0,18 0,34 0, Number of spins = 140
    High Point = 185, Low Point = -1026, End Result = 99, Numbers Used = 1 0,37 0, Number of spins = 140
    High Point = 860, Low Point = -170, End Result = 689, Numbers Used = 22 0,23 5,32 0, Number of spins = 140
    High Point = 1144, Low Point = -46, End Result = 1144, Numbers Used = 16 0,21 0, Number of spins = 140
    High Point = 449, Low Point = -1076, End Result = 449, Numbers Used = 11 0,29 0, Number of spins = 140
    High Point = 1594, Low Point = -84, End Result = 1594, Numbers Used = 2 0,28 0, Number of spins = 140
    High Point = 0, Low Point = 0, End Result = 0, Numbers Used = Number of spins = 140

    The Grand Total = 4552
     
  10. gizmotron

    gizmotron Well-Known Member Founding Member

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    Here is how I charted for the new stuff here:

    Each line is the number, like 1 to 38. Each X is a hit.

    XXXXXXXXX
    XXX
    XXXXX
    XXXX
    XXXX
    XXXXX
    XXX
    XXXXXXXX
    XXXX
    XXXXXXXXX
    XXXXXXXX
    XXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXX
    XXXXX
    XXXXX
    XXXXX
    XXXXX
    XXXXXXX
    XXX
    XXXXXX
    XXXXX
    XXXXXXX
    XXXXXXXXXX
    XXXX
    XXXXXXX
    XXXXXX
    XXXXXXXXX
    XXXXXXX
    XXXXX
    XXXX
    XXXXXX
    XXX
    XXXXX
    XX
    XXXXXX
    XXXXX
     
  11. gizmotron

    gizmotron Well-Known Member Founding Member

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    All I did was look for the best hottest numbers from the chart and use the best 5 numbers as the selection. I want to play with 3,4,5,6, and 7 numbers at a time. I also look out for cool patches that are scarce on repeaters. That's just part of the natural flow of randomness. It must flow between cool patches and hot patches. My "X" charts are easy to read randomness from for me. I've used them for more than 25 years.
     
  12. SERGIO

    SERGIO Active Member

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    I understand, I know that you play the hot numbers that are warming up and take advantage of all that can be played by very few.
    What I do not understand things like because part of cold and hot numbers? Because turbo dice that do not play hot or cold numbers, but hot? Hot are the numbers that have two repetitions, when there are numbers of a stroke and numbers with 3 strokes?
    I understand the pattern that is formed in the random, follow it as to play to take advantage of it, but when they say only between 2-4 numbers you only look for half of correct answers than numbers bet, but while and sessions in which you lose Pretty ... Upload the chip in a cycle of balls or only when it hits?
    There are many different things that have been said and that creates confusion despite the fact that I am already clear on how it works, but I would like to clarify some things, hehehe.

    Then gizmotron, you mean that you select the 5 numbers that are between the coldest and the hottest? Are those the red-hot ones? It is always in 140 balls?
    Thank you for answering and dedicating an ooco of your time with me, to have if you can get rid of the little doubts, greetings and a pleasure, sir.
     
  13. gizmotron

    gizmotron Well-Known Member Founding Member

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    I'm not saying to play the cold numbers. I'm saying that you can get a strong streak of singles, the absence of repeats. It's common to see 20+ spins without a repeat. I'm calling the streak or any continuous combination of cold streaks a bad time to bet on hot numbers. That is how you beat randomness. You avoid the bad spots. You must learn to see bad spots before you ever bet money. There are good spots and bad spots. It's a skill.
     
  14. gizmotron

    gizmotron Well-Known Member Founding Member

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    Don't worry about my simulations that I worked on in the past. Just use the "X" chart.
     

  15. SERGIO

    SERGIO Active Member

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    Right, you're absolutely right, so I have to control those moments? but Mr. Turbo does not control those moments, does he? What do you expect at which half of 3 starts compared to 2 to start betting?
    Do you control them? but if you have 20 without repeating it is logical that repetitions come, but you have 20 numbers to play?
    Do you control them? Are there many numbers or just catch the last 5 that appeared?
    I know there are better times but they can get ahead ...
     
  16. gizmotron

    gizmotron Well-Known Member Founding Member

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    You start at 2 or 3 repeaters because hottest numbers act hot. Just the same though, those early repeaters can be at the end of their hot cycle for them. You don't really know which numbers are going to be the hottest in time for you to win a session. But you can see a swarm of singles. You can save those bets during a swarm by not betting. Nothing stays the same. You need experience observing the hottest numbers. You need to get good at seeing changes.
     
  17. jbs

    jbs Well-Known Member

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    Instead of typing out all of that useless drivel, why aren't you in a casino raking in the millions???
     
  18. gizmotron

    gizmotron Well-Known Member Founding Member

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    JBS, Because I'm a poor bastard that has very little money left over after my Social Security check runs out. I spent my life being one of the very first poly extreme athletes, I was almost a millionaire with my construction development business, I was wiped out in a car accident and lost all that. I self trained in software development and got nothing out of it. I am just about done paying off my recording studio and instruments. Once that happens I will be able to save faster for my start.

    I learned that I could have been rich from all this Roulette stuff ten years ago. But I couldn't see the secret that was right for me. I wanted Roulette to change my financial direction. It will too. The secret is to finish your win goal inside the range where breaking even is statistically normal. My old way that I was ready to try is just three net wins where two net wins is mathematically normal. But I have decades of experience looking at hot numbers. Ken woke that up in me by showing me something that I never thought of before. You won't be able to do what I can do because you won't really have my experience any time soon.

    I'm not afraid to be who I really am. I can be poor and I can be rich but I won't make the mistake of being a phony. You got your answer. Are you still thinking that you are clever?
     
  19. Dr. Sir Anyone Anyone

    Dr. Sir Anyone Anyone Well-Known Member Lineage to Founders

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    Gizmo,

    When recording hits, don't write "X," write numbers. It makes it much easier to see how many times a number has hit.

    Instead of this...

    x
    xxx
    xxxx
    xx
    xxxx
    xxxxxx
    xxxxxxxx
    xxxxxxxxxx

    Do it like this instead. It's much easier to read.

    1
    123
    1234
    12
    1234
    123456
    12345678
    1234567890
     
    Last edited: Mar 24, 2018
  20. gizmotron

    gizmotron Well-Known Member Founding Member

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    Location:
    The West Coast of USA, RV'ing
    That may be true for you. You have trained yourself to see both the number and the value. I have trained my eyes to see the shapes. So when I fill out the index card at the casino I'm very careful to use same sized X's. What's missing from my chart is the line numbers that make it easy to see which line is most active. My software uses an individual text box to display the lines. On my index card for the casino I just number it 1 to 38. on the left side of the red line. Then the other lines produce the well proportioned spaces. But you are right. I'm sure that the numbers way is best for you.
     

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