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Roulette DragonSpinner 15

Discussion in 'Roulette Forum' started by ignatus, Jun 2, 2020.

  1. ignatus

    ignatus Member Founding Member

    Joined:
    Dec 30, 2014
    Likes:
    4
    DragonSpinner 15

    BETSELECTION; For each spin, bet Last 5 numbers back in from the history of spins (+1 Neigbour on each side) BUT Not current number and its neigbours. That will be 3+3+3+3+3=15 Numbers (Or Less because some numbers overlap eachother) ok

    Progressionline; 1,2,3,5,8,15,35,75 +1 Step For each Loss, +1 Step for each Win, Reset when Reached a new high *ALSO Reset IF no hit after 5 Spins in a row*

    Winrate should be about 70-80% from my testings, (Least you *should* win more than you lose, hah Twisted.gif )

    WG+500, SL-500

    TEST1

    +651
    +507
    +911
    +500
    -558
    +1694
    -516
    +1269
    +523
    +521
    -655
    +510
    +1784
    -645
    +775
    +800

    RX.code
    =========================
    system "DragonSpinner 15"
    // © ignatus 2020 ©
    method "main"
    begin
    while starting a new session
    begin
    put 0 on total bankroll
    put 100% of Bankroll on Record "highest" Data
    put 100% of Record "highest" Data to Record "max risk" Data
    subtract 750 of Record "max risk" Data
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data
    Set List[1,2,3,5,8,15,35,75]
    to Record "progression" Data
    Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
    to Record "Spin counter" Data
    Set List[1,2,3,4,5,6,7,8,9]
    to Record "win" Data
    end
    while on each spin
    begin
    {
    IF spin count >= 500 each
    begin
    stop session
    end
    }
    if total bankroll <= -500 each
    begin
    stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    end
    if total bankroll >= 500 each
    begin
    stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    end
    Track last Number for 1 spins to
    Record "last1" layout
    Track last Number for 6 spins to
    Record "last4" layout
    if any inside bet won each
    begin
    add 1 on Record "progression" Data Index
    if Bankroll >= Record "Highest Bankroll" Data each
    begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
    end
    put 1 on Record "Spin counter" Data index
    end
    else
    begin
    if any inside bet lost each
    begin
    Add 1 to Record "progression" Data index
    end
    end
    if Record "last4" layout index >= 6 each
    begin
    Put 1 on Record "last4" layout index
    Put 1 on Neighbor Count
    Copy Record "last4" layout to Record "bet1" layout
    Copy Neighbors of Record "bet1" layout
    to Record "bett1" Layout
    Put 2 on Record "last4" layout index
    Put 1 on Neighbor Count
    Copy Record "last4" layout to Record "bet2" layout
    Copy Neighbors of Record "bet2" layout
    to Record "bett2" Layout
    Put 3 on Record "last4" layout index
    Put 1 on Neighbor Count
    Copy Record "last4" layout to Record "bet3" layout
    Copy Neighbors of Record "bet3" layout
    to Record "bett3" Layout

    Put 4 on Record "last4" layout index

    Put 1 on Neighbor Count
    Copy Record "last4" layout to Record "bet4" layout
    Copy Neighbors of Record "bet4" layout
    to Record "bett4" Layout

    Put 5 on Record "last4" layout index

    Put 1 on Neighbor Count
    Copy Record "last4" layout to Record "bet5" layout
    Copy Neighbors of Record "bet5" layout
    to Record "bett5" Layout
    end
    {
    if Record "Spin counter" Data index >= 1 each
    begin
    set flag "bet" true
    end
    }
    if Record "Spin counter" Data index >= 1 each
    begin
    set flag "bet2" true
    end
    add 1 to Record "Spin counter" Data index
    {Put 100% of Record "progression" Data to Record "bett1" layout list
    if flag "bet" true each
    begin
    Put 100% of Record "progression" Data to Record "bett2" layout list
    end
    }
    if flag "bet2" true each
    begin
    Put 100% of Record "progression" Data to Record "bet1" layout list
    Put 100% of Record "progression" Data to Record "bet2" layout list
    Put 100% of Record "progression" Data to Record "bet3" layout list
    Put 100% of Record "progression" Data to Record "bet4" layout list
    Put 100% of Record "progression" Data to Record "bet5" layout list
    Put 100% of Record "progression" Data to Record "bet6" layout list
    Put 100% of Record "progression" Data to Record "bet7" layout list
    Put 100% of Record "progression" Data to Record "bet8" layout list
    Put 100% of Record "progression" Data to Record "bett1" layout list
    Put 100% of Record "progression" Data to Record "bett2" layout list
    Put 100% of Record "progression" Data to Record "bett3" layout list
    Put 100% of Record "progression" Data to Record "bett4" layout list
    Put 100% of Record "progression" Data to Record "bett5" layout list
    Put 100% of Record "progression" Data to Record "bett6" layout list
    Put 100% of Record "progression" Data to Record "bett7" layout list
    Put 100% of Record "progression" Data to Record "bett8" layout list
    end
    if Record "Spin counter" Data index = 6 each
    begin
    put 1 on Record "Spin counter" Data index
    put 1 on Record "progression" Data Index
    end
    If Record "progression" Data Index >
    Record "progression" Data Count
    Begin
    reset all flags false
    stop session
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    End
    end
    END
     

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