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Roulette MasterCycle Dragonblood Version

Discussion in 'Roulette Forum' started by ignatus, May 30, 2020.

  1. ignatus

    ignatus Member Founding Member

    Joined:
    Dec 30, 2014
    Likes:
    4
    MasterCycle Dragonblood Version

    This is the result of my blood, sweat and tears. So, pls Respect. You dont know how much time and effort i put into this one. I DO NOT want to see any trolling this thread now. please.


    IF you play this/if you like this, make a donation pls http://paypal.me/ignatus1

    (RX-code see End of post, sry for the messy code)

    Here is a System Short System Description;

    Meant to be played on Live-Wheels (havent been tested on RNG).

    BET: A Wheelsector of 5, bet in a progressive bet. (A "wheelsector of 5" that IS current number and its 2 neigbours)

    First 1 sector of 5 bet, then after 3 spins, a Second sector of 5 is bet (now 5+5 Sectors bet), then after 2 spins a third sector of 5 is bet (now 5+5+5 Sectors bet) Then last sector of 5 is bet after another 2 spins (now 5+5+5+5 Setors bet).

    Wingoal:+350u, Stoploss: -500u

    PROGRESSION: +1 Step of Each Loss -2 Steps for Each Win. Reset When Reached a new high.

    Progressionline; 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,54,56,58,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,117,126,135,145,155,165,176,187,198,
    210,222,234,247,260,273,287,301,215,230,245,260

    TEST1

    +356
    +352
    -504
    +414
    +403
    +379
    +367
    +355
    +381
    +407
    -512
    +359
    -520
    -625
    +407
    +420
    +377
    +358
    ======
    +3174

    RX.code
    =====================================================

    system "MasterCycle Dragonblood Version3"
    // © ignatus 2020 ©
    method "main"
    begin
    while starting a new session
    begin
    put 0 on total bankroll
    put 100% of Bankroll on Record "highest" Data
    put 100% of Record "highest" Data to Record "max risk" Data
    subtract 750 of Record "max risk" Data
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data
    Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
    19,20,21,22,24,25,26,27,28,29,30,
    31,32,33,34,35,36,37,38,39,40,
    41,42,43,44,45,46,47,48,49,50,
    51,52,54,56,58,60,
    61,62,63,64,65,66,67,68,69,70,
    71,72,73,74,75,76,77,78,79,80,
    81,82,83,84,85,86,87,88,89,90,
    91,92,93,94,95,96,97,98,99,100,
    101,102,103,104,105,106,107,108,109,110,
    117,126,135,
    145,155,165,
    176,187,198,
    210,222,234,
    247,260,273,
    287,301,215,
    230,245,260]
    {1,2,3,4,5,6,7,8,9,10,
    12,14,16,18,20,22,24,26,28,30,
    33,36,39,42,45,48,51,54,57,60,
    65,70,75,80,85,90,95,100] }
    {,108,
    117,126,135,
    145,155,165,
    176,187,198,
    210,222,234,
    247,260,273,
    287,301,215,
    230,245,260] }
    //3,4,5,8,14,25,35,55,75]
    //75,155,325]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
    //1,1,2,5,15,55,175,600,1000]
    to Record "progression" Data
    Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
    to Record "Spin counter" Data
    Set List[1,2,3,4,5,6,7,8,9]
    to Record "win" Data
    end
    while on each spin
    begin
    IF spin count >= 200 each
    begin
    //stop session
    end
    if total bankroll <= -500 each
    begin
    stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    end
    if total bankroll >= 350 each
    begin
    //if flag "W" true each
    // begin
    stop session
    // end
    // set flag "W" true
    //stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    end
    {
    IF Record "TotalBR" data >= 1000 each
    begin
    stop session
    end
    }
    {
    IF Record "LowestBR" data <= -500 each
    begin
    stop session
    end
    }
    {
    if total bankroll >= 1500 each time
    begin
    Stop session
    put 500 to Record "A" data
    subtract 100% of Record "A" data from Bankroll
    add 100% of Bankroll to Record "TotalBR" Data
    //stop session
    add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
    Put 1 on Record "bet" Data Index
    Put 1 on Record "win" Data Index
    reset all flags false
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    end
    if Bankroll > Record "highest" Data
    begin
    put 100% of Bankroll on Record "highest" Data
    put 100% of Record "highest" Data to Record "max risk" Data
    subtract 750 Record "max risk" Data
    end
    if Bankroll <= Record "max risk" Data
    begin
    Stop session
    put 500 to Record "A" data
    subtract 100% of Bankroll from Record "A" data
    subtract 100% of Record "A" data from Record "TotalBR" Data
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 100% of Bankroll on Record "highest" Data
    put 100% of Record "highest" Data to Record "max risk" Data
    subtract 500 of Record "max risk" Data
    add 1 to record "lost sessions" data index
    if Record "TotalBR" data < Record "LowestBR" Data
    begin
    put 100% of Record "TotalBR" data to Record "LowestBR" Data
    end
    put 1 on Record "progression" Data Index
    Put 1 on Record "bet" Data Index
    Put 1 on Record "win" Data Index
    reset all flags false
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    // stop session
    end
    {if Record "TotalBR" data <= -750 each
    begin
    stop session
    end }
    Track last Number for 1 spins to
    Record "last1" layout
    if any inside bet won each
    begin
    // add 1 to Record "win" Data Index
    // add 1 on Record "progression" Data Index
    subtract 2 from Record "progression" Data Index
    if Record "progression" Data Index <= 0 each
    begin
    put 1 on Record "progression" Data Index
    end
    if Bankroll >= Record "Highest Bankroll" Data each
    begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
    end

    Put 1 on Record "bet" Data Index
    Put 1 on Record "win" Data Index
    //reset all flags false
    set flag "bet" false
    set flag "bet2" false
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    end
    else
    begin
    if any inside bet lost each
    begin
    // if total inside bets count >= 6 each
    // begin
    Add 1 to Record "progression" Data index
    // end
    // put 1 on Record "win" Data Index
    end
    end
    {
    If Record "win" Data Index >= 3 each
    Begin
    put 1 on Record "progression" Data Index
    if Bankroll >= Record "Highest Bankroll" Data each
    begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
    end
    put 1 on Record "progression" Data Index
    Put 1 on Record "bet" Data Index
    Put 1 on Record "win" Data Index
    reset all flags false
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    end
    }
    if Record "Spin counter" Data index = 1
    begin
    // set flag "bet" true
    //put 1 on Record "Spin counter" Data index
    Put 2 on Neighbor Count
    Copy Record "last1" layout to Record "bet1" layout
    Copy Neighbors of Record "bet1" layout
    to Record "bett1" Layout
    // Put 100% of Record "progression" Data to Record "bett1" layout list
    // Put 100% of Record "progression" Data to Record "bet1" layout list
    end
    if Record "Spin counter" Data index = 4
    begin
    //put 1 on Record "Spin counter" Data index
    Put 2 on Neighbor Count
    Copy Record "last1" layout to Record "bet2" layout
    Copy Neighbors of Record "bet2" layout
    to Record "bett2" Layout
    // Put 100% of Record "progression" Data to Record "bett2" layout list
    // Put 100% of Record "progression" Data to Record "bet2" layout list
    end
    if Record "Spin counter" Data index = 6
    begin
    //put 1 on Record "Spin counter" Data index
    Put 2 on Neighbor Count
    Copy Record "last1" layout to Record "bet3" layout
    Copy Neighbors of Record "bet3" layout
    to Record "bett3" Layout
    // Put 100% of Record "progression" Data to Record "bett3" layout list
    // Put 100% of Record "progression" Data to Record "bet3" layout list
    end
    if Record "Spin counter" Data index = 8
    begin
    //put 1 on Record "Spin counter" Data index
    Put 2 on Neighbor Count
    Copy Record "last1" layout to Record "bet4" layout
    Copy Neighbors of Record "bet4" layout
    to Record "bett4" Layout
    // Put 100% of Record "progression" Data to Record "bett4" layout list
    // Put 100% of Record "progression" Data to Record "bet4" layout list
    end
    { if Record "Spin counter" Data index = 11
    begin
    //put 1 on Record "Spin counter" Data index
    Put 1 on Neighbor Count
    Copy Record "last1" layout to Record "bet5" layout
    Copy Neighbors of Record "bet5" layout
    to Record "bett5" Layout
    // Put 100% of Record "progression" Data to Record "bett5" layout list
    // Put 100% of Record "progression" Data to Record "bet5" layout list
    end
    if Record "Spin counter" Data index = 24
    begin
    //put 1 on Record "Spin counter" Data index
    Put 1 on Neighbor Count
    Copy Record "last1" layout to Record "bet6" layout
    Copy Neighbors of Record "bet6" layout
    to Record "bett6" Layout
    Put 100% of Record "progression" Data to Record "bett6" layout list
    // Put 100% of Record "progression" Data to Record "bet6" layout list
    end
    if Record "Spin counter" Data index = 7
    begin
    //put 1 on Record "Spin counter" Data index
    Put 1 on Neighbor Count
    Copy Record "last1" layout to Record "bet7" layout
    Copy Neighbors of Record "bet7" layout
    to Record "bett7" Layout
    Put 100% of Record "progression" Data to Record "bett7" layout list
    // Put 100% of Record "progression" Data to Record "bet6" layout list
    end
    if Record "Spin counter" Data index = 8
    begin
    //put 1 on Record "Spin counter" Data index
    Put 1 on Neighbor Count
    Copy Record "last1" layout to Record "bet8" layout
    Copy Neighbors of Record "bet8" layout
    to Record "bett8" Layout
    Put 100% of Record "progression" Data to Record "bett8" layout list
    // Put 100% of Record "progression" Data to Record "bet6" layout list
    end
    }
    if Record "Spin counter" Data index >= 1 each
    begin
    set flag "bet" true
    end
    if Record "Spin counter" Data index >= 1 each
    begin
    set flag "bet2" true
    end
    add 1 to Record "Spin counter" Data index
    {
    }
    Put 100% of Record "progression" Data to Record "bett1" layout list
    if flag "bet" true each
    begin
    Put 100% of Record "progression" Data to Record "bett2" layout list
    end
    if flag "bet2" true each
    begin
    Put 100% of Record "progression" Data to Record "bet1" layout list
    Put 100% of Record "progression" Data to Record "bet2" layout list
    Put 100% of Record "progression" Data to Record "bet3" layout list
    Put 100% of Record "progression" Data to Record "bet4" layout list
    Put 100% of Record "progression" Data to Record "bet5" layout list
    Put 100% of Record "progression" Data to Record "bet6" layout list
    Put 100% of Record "progression" Data to Record "bet7" layout list
    Put 100% of Record "progression" Data to Record "bet8" layout list
    Put 100% of Record "progression" Data to Record "bett1" layout list
    Put 100% of Record "progression" Data to Record "bett2" layout list
    Put 100% of Record "progression" Data to Record "bett3" layout list
    Put 100% of Record "progression" Data to Record "bett4" layout list
    Put 100% of Record "progression" Data to Record "bett5" layout list
    Put 100% of Record "progression" Data to Record "bett6" layout list
    Put 100% of Record "progression" Data to Record "bett7" layout list
    Put 100% of Record "progression" Data to Record "bett8" layout list
    end
    If Record "progression" Data Index >
    Record "progression" Data Count
    Begin
    reset all flags false
    stop session
    // set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    End
    //reset all flags false
    // put 1 on Record "Spin counter" Data index
    end
    END
     
  2. gizmotron

    gizmotron Well-Known Member Founding Member

    Joined:
    Jan 1, 2015
    Likes:
    1,045
    Occupation:
    Retired
    Location:
    The West Coast of USA, RV'ing
    This is not a criticism of you or trolling. There is a cognitive function among many novice gamblers that a "magical thinking" belief can make them see with blinders on. There is no significant value in believing that sectors act any differently than individual slots unless there is a real identifiable "wheel bias." You can bust the American wheel into two halves with 19 numbers in each side. All you would end up doing is creating your own pet grouping with two sets that support it. Randomness will still be the same. You need to look at your progression further. That is where the tire meets the road.
     
  3. ignatus

    ignatus Member Founding Member

    Joined:
    Dec 30, 2014
    Likes:
    4
    You´re Right. Thanks Gizmo.

    I have done a "new version" adapted to Live-play. Because the Progression wasnt realistic for Live play OK.

    So first, Progression is POSITIVE; Progressionline 1,2,3,5 STOP. (+1 For each Win, if not win and reached a new high, ALWAYS RESET IF HIT and Reached a new high OR, WHEN 15+ Number BET). ok Progression Also Reset IF 15 Numbers BET, you Re-start with a single sector of 5 and 1u bet OK

    BET; For each spin (Current number bet and its 2 neigbours) A SECTOR of 5.. Upto 5+5+5 Sectors BET (3 spins). AFTER 3 SPINs (15+ numbers bet) RESET Both BET and PROGRESSION.

    About MoneyManagement idk, really yet? But i´d say a WG of perhaps +200u seems to be realistic, then. I didnt put any special Stop Except for stop if -1000u, so you can test and Use your own MM ok. IT Will not Win forever, but Short-term, yes.

    You can test LIVE-play (demo) here. https://www.roulettesimulator.net/simulators/live-roulette/

    (But this table only allowed MAXBET 3u) so Then use pos. progression 1,2,3. (Otherwise on other tables i would use 1,2,3,5 STOP)

    RX.Code LIVE VERSION.
    ========================================
    system "MasterCycle Dragonblood LIVE VERSION1"
    // © ignatus 2020 ©
    method "main"
    begin
    while starting a new session
    begin
    put 0 on total bankroll
    put 100% of Bankroll on Record "highest" Data
    put 100% of Record "highest" Data to Record "max risk" Data
    subtract 750 of Record "max risk" Data
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data
    Set List[1,2,3,5]
    {3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,
    19,20,21,22,24,25,26,27,28,29,30,
    31,32,33,34,35,36,37,38,39,40,
    41,42,43,44,45,46,47,48,49,50,
    51,52,54,56,58,60,
    61,62,63,64,65,66,67,68,69,70,
    71,72,73,74,75,76,77,78,79,80,
    81,82,83,84,85,86,87,88,89,90,
    91,92,93,94,95,96,97,98,99,100,
    101,102,103,104,105,106,107,108,109,110,
    117,126,135,
    145,155,165,
    176,187,198,
    210,222,234,
    247,260,273,
    287,301,215,
    230,245,260]
    }
    {1,2,3,4,5,6,7,8,9,10,
    12,14,16,18,20,22,24,26,28,30,
    33,36,39,42,45,48,51,54,57,60,
    65,70,75,80,85,90,95,100] }
    {,108,
    117,126,135,
    145,155,165,
    176,187,198,
    210,222,234,
    247,260,273,
    287,301,215,
    230,245,260] }
    //3,4,5,8,14,25,35,55,75]
    //75,155,325]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
    //1,1,2,5,15,55,175,600,1000]
    to Record "progression" Data
    Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
    to Record "Spin counter" Data
    Set List[1,2,3,4,5,6,7,8,9]
    to Record "win" Data
    end
    while on each spin
    begin
    IF spin count >= 300 each
    begin
    //stop session
    end
    if total bankroll <= -1000 each
    begin
    stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    end
    {
    if total bankroll >= 200 each
    begin
    //if flag "W" true each
    // begin
    // stop session
    // end
    // set flag "W" true
    stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    end
    }
    {
    IF Record "TotalBR" data >= 1000 each
    begin
    stop session
    end
    }
    {
    IF Record "LowestBR" data <= -500 each
    begin
    stop session
    end
    }
    {
    if total bankroll >= 1500 each time
    begin
    Stop session
    put 500 to Record "A" data
    subtract 100% of Record "A" data from Bankroll
    add 100% of Bankroll to Record "TotalBR" Data
    //stop session
    add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
    Put 1 on Record "bet" Data Index
    Put 1 on Record "win" Data Index
    reset all flags false
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    end
    if Bankroll > Record "highest" Data
    begin
    put 100% of Bankroll on Record "highest" Data
    put 100% of Record "highest" Data to Record "max risk" Data
    subtract 750 Record "max risk" Data
    end
    if Bankroll <= Record "max risk" Data
    begin
    Stop session
    put 500 to Record "A" data
    subtract 100% of Bankroll from Record "A" data
    subtract 100% of Record "A" data from Record "TotalBR" Data
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 100% of Bankroll on Record "highest" Data
    put 100% of Record "highest" Data to Record "max risk" Data
    subtract 500 of Record "max risk" Data
    add 1 to record "lost sessions" data index
    if Record "TotalBR" data < Record "LowestBR" Data
    begin
    put 100% of Record "TotalBR" data to Record "LowestBR" Data
    end
    put 1 on Record "progression" Data Index
    Put 1 on Record "bet" Data Index
    Put 1 on Record "win" Data Index
    reset all flags false
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    // stop session
    end
    {if Record "TotalBR" data <= -750 each
    begin
    stop session
    end }
    Track last Number for 1 spins to
    Record "last1" layout
    if any inside bet won each
    begin
    // add 1 to Record "win" Data Index
    add 1 on Record "progression" Data Index
    {subtract 2 from Record "progression" Data Index
    if Record "progression" Data Index <= 0 each
    begin
    put 1 on Record "progression" Data Index
    end
    }
    if Bankroll >= Record "Highest Bankroll" Data each
    begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
    end

    Put 1 on Record "bet" Data Index
    Put 1 on Record "win" Data Index
    //reset all flags false
    set flag "bet" false
    set flag "bet2" false
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    end
    else
    begin
    if any inside bet lost each
    begin
    // if total inside bets count >= 6 each
    // begin
    // Add 1 to Record "progression" Data index
    // end
    // put 1 on Record "win" Data Index
    end
    end
    {
    If Record "win" Data Index >= 3 each
    Begin
    put 1 on Record "progression" Data Index
    if Bankroll >= Record "Highest Bankroll" Data each
    begin
    clear Record "Highest Bankroll" Data
    put 100% Bankroll to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
    end
    put 1 on Record "progression" Data Index
    Put 1 on Record "bet" Data Index
    Put 1 on Record "win" Data Index
    reset all flags false
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    end
    }
    if Record "Spin counter" Data index = 1
    begin
    // set flag "bet" true
    //put 1 on Record "Spin counter" Data index
    Put 2 on Neighbor Count
    Copy Record "last1" layout to Record "bet1" layout
    Copy Neighbors of Record "bet1" layout
    to Record "bett1" Layout
    // Put 100% of Record "progression" Data to Record "bett1" layout list
    // Put 100% of Record "progression" Data to Record "bet1" layout list
    end
    if Record "Spin counter" Data index = 2
    begin
    //put 1 on Record "Spin counter" Data index
    Put 2 on Neighbor Count
    Copy Record "last1" layout to Record "bet2" layout
    Copy Neighbors of Record "bet2" layout
    to Record "bett2" Layout
    // Put 100% of Record "progression" Data to Record "bett2" layout list
    // Put 100% of Record "progression" Data to Record "bet2" layout list
    end
    if Record "Spin counter" Data index = 3
    begin
    //put 1 on Record "Spin counter" Data index
    Put 2 on Neighbor Count
    Copy Record "last1" layout to Record "bet3" layout
    Copy Neighbors of Record "bet3" layout
    to Record "bett3" Layout
    // Put 100% of Record "progression" Data to Record "bett3" layout list
    // Put 100% of Record "progression" Data to Record "bet3" layout list
    end
    { if Record "Spin counter" Data index = 8
    begin
    //put 1 on Record "Spin counter" Data index
    Put 2 on Neighbor Count
    Copy Record "last1" layout to Record "bet4" layout
    Copy Neighbors of Record "bet4" layout
    to Record "bett4" Layout
    // Put 100% of Record "progression" Data to Record "bett4" layout list
    // Put 100% of Record "progression" Data to Record "bet4" layout list
    end
    if Record "Spin counter" Data index = 11
    begin
    //put 1 on Record "Spin counter" Data index
    Put 1 on Neighbor Count
    Copy Record "last1" layout to Record "bet5" layout
    Copy Neighbors of Record "bet5" layout
    to Record "bett5" Layout
    // Put 100% of Record "progression" Data to Record "bett5" layout list
    // Put 100% of Record "progression" Data to Record "bet5" layout list
    end
    if Record "Spin counter" Data index = 24
    begin
    //put 1 on Record "Spin counter" Data index
    Put 1 on Neighbor Count
    Copy Record "last1" layout to Record "bet6" layout
    Copy Neighbors of Record "bet6" layout
    to Record "bett6" Layout
    Put 100% of Record "progression" Data to Record "bett6" layout list
    // Put 100% of Record "progression" Data to Record "bet6" layout list
    end
    if Record "Spin counter" Data index = 7
    begin
    //put 1 on Record "Spin counter" Data index
    Put 1 on Neighbor Count
    Copy Record "last1" layout to Record "bet7" layout
    Copy Neighbors of Record "bet7" layout
    to Record "bett7" Layout
    Put 100% of Record "progression" Data to Record "bett7" layout list
    // Put 100% of Record "progression" Data to Record "bet6" layout list
    end
    if Record "Spin counter" Data index = 8
    begin
    //put 1 on Record "Spin counter" Data index
    Put 1 on Neighbor Count
    Copy Record "last1" layout to Record "bet8" layout
    Copy Neighbors of Record "bet8" layout
    to Record "bett8" Layout
    Put 100% of Record "progression" Data to Record "bett8" layout list
    // Put 100% of Record "progression" Data to Record "bet6" layout list
    end
    }
    if Record "Spin counter" Data index >= 1 each
    begin
    set flag "bet" true
    end
    if Record "Spin counter" Data index >= 1 each
    begin
    set flag "bet2" true
    end
    add 1 to Record "Spin counter" Data index
    {
    }
    Put 100% of Record "progression" Data to Record "bett1" layout list
    if flag "bet" true each
    begin
    Put 100% of Record "progression" Data to Record "bett2" layout list
    end
    if flag "bet2" true each
    begin
    Put 100% of Record "progression" Data to Record "bet1" layout list
    Put 100% of Record "progression" Data to Record "bet2" layout list
    Put 100% of Record "progression" Data to Record "bet3" layout list
    Put 100% of Record "progression" Data to Record "bet4" layout list
    Put 100% of Record "progression" Data to Record "bet5" layout list
    Put 100% of Record "progression" Data to Record "bet6" layout list
    Put 100% of Record "progression" Data to Record "bet7" layout list
    Put 100% of Record "progression" Data to Record "bet8" layout list
    Put 100% of Record "progression" Data to Record "bett1" layout list
    Put 100% of Record "progression" Data to Record "bett2" layout list
    Put 100% of Record "progression" Data to Record "bett3" layout list
    Put 100% of Record "progression" Data to Record "bett4" layout list
    Put 100% of Record "progression" Data to Record "bett5" layout list
    Put 100% of Record "progression" Data to Record "bett6" layout list
    Put 100% of Record "progression" Data to Record "bett7" layout list
    Put 100% of Record "progression" Data to Record "bett8" layout list
    end
    if total inside bets count >= 14 each
    begin
    reset all flags false
    put 1 on Record "Spin counter" Data index
    put 1 on Record "progression" Data Index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    end
    If Record "progression" Data Index >
    Record "progression" Data Count
    Begin
    reset all flags false
    // stop session
    // set flag "bet" false
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    clear Record "bet1" layout
    clear Record "bet2" layout
    clear Record "bet3" layout
    clear Record "bet4" layout
    clear Record "bet5" layout
    clear Record "bet6" layout
    clear Record "bet7" layout
    clear Record "bet8" layout
    clear Record "bett1" layout
    clear Record "bett2" layout
    clear Record "bett3" layout
    clear Record "bett4" layout
    clear Record "bett5" layout
    clear Record "bett6" layout
    clear Record "bett7" layout
    clear Record "bett8" layout
    End
    //reset all flags false
    // put 1 on Record "Spin counter" Data index
    end
    END
     

    Attached Files:

  4. mr j

    mr j Well-Known Member

    Joined:
    Jun 7, 2015
    Likes:
    518
    Occupation:
    self employed
    Location:
    Milwaukee, WIS
    As I have said 200 times.

    Also, people need to KNOW THE DIFFERENCE between..... is it playable vs. would you actually risk it?
    Should a person who only has a $300 BR, be testing/posting with a BR they dont even have access to?

    Ken
     
  5. Bago

    Bago Well-Known Member

    Joined:
    Jun 16, 2017
    Likes:
    264
    Location:
    Mars
    I don't like long progressions, I prefer short aggressive progression TurboGenius'style 1-1000-100000-10000000, you either recover quickly or you lose your bankroll as fast and you reset your bankroll.
     
  6. Nathan Detroit

    Nathan Detroit Well-Known Member Founding Member

    Joined:
    Dec 25, 2014
    Likes:
    672
    The answer can only be given by Un ball hung too low .
     
  7. Proofreaders2000

    Proofreaders2000 Well-Known Member Founding Member

    Joined:
    Dec 25, 2014
    Likes:
    30
    Ignatus, be yourself. If this is your style of play then so be it.
     


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