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TurboGenius More on 6-streets / repeaters

Discussion in 'TurboGenius's Forum' started by TurboGenius, Jul 25, 2020.

  1. Gigi666

    Gigi666 Active Member

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    Turbo style teaser below :p (just showing you can do similar stuff with any combination of playing something within something that in theory gives 50/50)

    Playing 2 numbers in DozCol (not sure it has any "official" name ;) what I mean are for numbers in a column in each dozen, so we have 12 of those in total.
    upload_2021-3-24_13-8-13.png

    Basic tracking is same as 6 streets in dozens, so we play up to 2 numbers in each DozCol until either a repeat or 3rd number shows. We dont do same DozCol until all have completed. I recorded W or L depending on that mini session result.
    Overall stats are as usual around 2/3 ended up in a win (of course there is always the issue of spins in between), this was done over 653 spins.
    So unlikely to produce consistent profits without some elaborate progression and money mgm, but if you look at how often W happens after a previous run's W this shows better % (76% in this case, you'll have to test yourself to see if its common or just coincidence).
    In the above example it would be profitable flat betting if you'd only bet based on previous run result for each DozCol. I might test more or I might not, just wanted to show that same logic as Turbo uses can be applied to many other "variants", whether it can be exploited it has to be tested.
    Good Luck.
     

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  2. Jono1167

    Jono1167 Active Member

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    Hi Gigi - I always play the first two streets in the dozens. This is why Turbo's post is so interesting. I think the key point here is that there are different ways to exploit the repeaters.

    I'm currently putting through one long continuous game. I'm concentrating on the Ws and Ls. After 800 spins the wins are sitting flush on 70% with the losses on 30%. At the moment, it's all about collecting the data. I did test flat bet, but I couldn't get it to work. I'm still testing the progression and when to apply it. When I have 2000 spins, I'll share the results. Cheers
     
  3. Platton

    Platton Active Member

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    Mine, too. And to be honest, I don't understand anything at all now.

    Ok. That's what I wrote quoting Turbo. But I ended up being Gigi, saying that he was right there, and he seemed different to me. And he himself talks about it. In the end, it turns out that I wrote the same thing.
    But let's figure it out to make it clearer. I.e. under the results, the left column is our data on the first dozen. In the middle - this is data on 2 dozen. Well, 3 columns are the results of 3 dozen so?
    In total/statistics, where the first result being is written - this is data 1 dozen, where 4 streets, and this data coincides with the first column on the left, so - it should be so. For 2 and 3, respectively, the same.

    So next...
    Ok. I want to figure out whta is totals/ I understand. But I need to know what is data in the columns.
    And I don`t understand this. What You mean when saying: "the first repetition of a street in a dozen 3 we record it in the first column of the info in the results". Don`t understand how is this?

    ...

    Ok.
    To avoid wasting time. Let's make it clear right away. By example, let's write how to create this table! That's how I see it. I will adjust virtually the numbers, to the chart that Turbo showed us.
    So the first run, the numbers go down in order if they were like to get a chart like Turbo's:

    29 - this is 2 street of 3 dozen
    31 - this is 3 street of 3 dozen
    5 - this is 2 street of 1 dozen
    14 - this is 1 street if 2 dozen
    8 - this is 3 sreet of 1 dozen
    25 - this is 1 street of 3 dozen
    36 - this is 4 street of 3 dozen
    25 - this is 1 street of 3 dozen AND this is repeating of street in 3 dozen. And before it repeating there was appeared 4 streets in this dozen. And now we write in right column data 4. Like at Turbo in run 1. next spins...
    5 - this repeat in dozen 1 and we write data 2 in left column like at Turbo in run 1.
    16 - 2 street doz 2
    22 - 4 street doz 2
    19 - 3 street doz 2
    14 - this repeat in dozen 2 and we write data 4 in midle column like at Turbo in run 1.
    And we have data in run 1 - 2 4 4 like at Turbo chart. I see it like that.
    Is this right or can anyone explane how in example how we made this chart? Thanks.
     
  4. Gigi666

    Gigi666 Active Member

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    Hi Platton,
    I thought Betjacks example was clearer than my but we are both saying the same thing, which you are not as you keep looking at the Result columns as each correspond to dozen 1,2,3 and its not the case, these are in order of repeat, so column one is 1st repeating dozen not Dozen 1-12.
     
  5. Platton

    Platton Active Member

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    Hi Gigi,
    I'm sorry, but I honestly want to understand how to make this table, but I still can't understand. Help me, please. I don't understand how what you're writing converges with the Turbo chart? After all, there are only 4 different numbers in the results? So these are the numbers that indicate the streets. But which dozen streets??? In the first run, the first 2 is what? Is that second street that is repeating? Then what dozen? Or was it how many streets there were before the replay? Then again what a dozen, if you write that the street can first repeat in 3 dozen, but we write it in 1 column. How is that then?
    Can you explain how numbers fall out, how do I, to build this chart? Thank you.
     
  6. jekhb1976

    jekhb1976 Well-Known Member

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    Hi all,
    After months not able to play in a bm i tried many different approaches to this method, and to this day i believe that continues play with zero implemented is the best way to play it. with a +2 -2 progression or +1 -1 it doesn't really matter.
    With zero implemented i mean include the zero only when i shows, not sooner.
     
    Last edited: Apr 2, 2021
  7. jekhb1976

    jekhb1976 Well-Known Member

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    Last edited: Apr 2, 2021

  8. jekhb1976

    jekhb1976 Well-Known Member

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    Session 24 was abbandond, because the game was over 130 spins and still -88 units behind. So the MM at this point is the unpractical issue here.
    Sure game will balance itsel because we win at a higher rate then we lose, but on rx i had a game that lasted over 500 spins before i got it into profit again, not very playable in a bm setting.
    The approach is good, but the MM needs to have a second look.
     
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  9. jekhb1976

    jekhb1976 Well-Known Member

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    Hey pal, good to see you active again.
    By the way you say you play also the first 2 streets in each dozen, i personaly can't get it working beyond 24 sessions somehow. Can you please explain what you are doin? If you got 500 sessions winning then i must do somethimg wrong
     
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  10. Joey Torres

    Joey Torres Active Member

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    Hi Jekhb1976,

    First, thanks for your detailed explanation on how you are playing this strategy.

    I've been studying and testing it and also believe that good MM is the key to success.

    Hopefully, Jono1167 or other players using this method successfully will join the discussions.

    Regards
     
  11. Toofanexpress

    Toofanexpress Member

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  12. Jono1167

    Jono1167 Active Member

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    Hi Eddy - I’m away for the long weekend and internet access is patchy. I’ll answer this properly when I return. Are you a member of Ricky’s What’sApp group, Peaky Blinders?
     
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  13. jekhb1976

    jekhb1976 Well-Known Member

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    hey pal, i understand.
    Yes i'm a member. just posted that were are still in lockdown over on holland probably till june.
     
  14. Joey Torres

    Joey Torres Active Member

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    I also believe that clever MM is the key here. Anybody who can jump in with very interesting idea.

    Thanks
     

  15. Denzie

    Denzie Active Member

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    Personally my progression is more hard then +1/-1 .... the hit rate is to high to not use that in our advantage
     
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  16. Joey Torres

    Joey Torres Active Member

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    Thanks. Can you hint us in your aggressive MM and do you apply it across all dozens or specific dozen.

    Brgds,
     
  17. gianfranco

    gianfranco New Member

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    hi guys, is there the .dgt file for RX simulations anywhere?
     
  18. panatha

    panatha Member

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    I Wonder if Johno could be possible explain his variation with small but clearly result
    Must be a member of rickys group?
    until now i am not
    is that a problem?
    what exactly must do in order to be a member?
    i am very curious about johno method
     
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  19. panatha

    panatha Member

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    gigi666 i cant conduct with you with any way
    is that possible?
     
  20. Jono1167

    Jono1167 Active Member

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    Sorry Guys, it’s been a while since I have been here because I have been busy. Also, I was doing so much testing at the beginning of the year that I needed to take a break.

    Fairly early on, I realized Turbo’s instructions were great for illustrating a point, but could not be followed word for word. For example, you will get a result on the first dozen, you will get a result on the second dozen, but waiting for the third dozen to appear will slowly eat up all your profit. As you know, it’s not uncommon for a dozen to sleep between 10 and 20 spins. Goodbye profit. Turbo drops a hint, he suggests that if you are waiting for a result on the final dozen, then limit it to three spins. If no result, then move on. Again, this was a good way to illustrate a point, but I could not get it to work in practice.

    Through trial and error, I changed what I was doing over time. I am now resetting whenever I achieve a result. So WIN or LOSS in any given dozen, I reset.

    For example: 4 black (1 unit street 2). 23 red (1 unit street 8, 1 unit street 2). 9 Red (1 unit street 3, 1 unit street 8, 1 unit street 2). 6 black *Win*. Delete all bets and start tracking again.

    Another example: 32 Red (1 unit street 11). 15 black (1 unit street 5, 1 unit street 11). 27 Red (1 unit street 9, 1 unit street 5, 1 unit street 11) 36 Red *Loss* Delete all bets and start tracking again.

    Another example: 2 Black (1 unit street 1). 15 black (1 unit street 5, 1 unit street 1). ZERO (1 unit street 5, 1 Move unit from street 1 to the corner of street 1 and ZERO). 36 Red (1 unit street 12, 1 unit street 5, 1 unit corner 1 and ZERO) Green ZERO *Win*. Delete all bets and start tracking again.

    Progression
    I started off using a strict +1/-1 progression, however I have gradually become more aggressive. Because the wins outnumber the losses, I think this can be justified. For instance if you’re only 10 units down, you keep it flat bet. If you’re between 20 and 30 units down you raise to 2 units. If you’re between forty and fifty units down, you raise to four units. If you’re between 70 and 80 units down, you raise to 7 units etc…. The progression isn’t perfect though. Of the 500 consecutive wins, three games fell below 400 units. If I was playing with real money I would be counting that as a loss. I’m working on alternatives / improvements now. Certainly an aggressive progression will always be your downfall.

    Zero.

    • If the zero comes up, you bet the corner between 1 and zero;
    • If number two comes up, you bet street 1. If zero then comes up, you move the unit from street one to the corner between 1 and zero.

    That's what got me the 500 wins. Although in practice, I would have quit when I dropped below 400 units. This happened three times.
    Obviously I'm not exactly sure if this is what Turbo is doing, but he gives plenty of good tips. How we interpret them is up to us. Hopefully someone can suggest improvements!
     
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