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TurboGenius More on 6-streets / repeaters

Discussion in 'TurboGenius's Forum' started by TurboGenius, Jul 25, 2020.

  1. Gigi666

    Gigi666 Active Member

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    Turbo style teaser below :p (just showing you can do similar stuff with any combination of playing something within something that in theory gives 50/50)

    Playing 2 numbers in DozCol (not sure it has any "official" name ;) what I mean are for numbers in a column in each dozen, so we have 12 of those in total.
    upload_2021-3-24_13-8-13.png

    Basic tracking is same as 6 streets in dozens, so we play up to 2 numbers in each DozCol until either a repeat or 3rd number shows. We dont do same DozCol until all have completed. I recorded W or L depending on that mini session result.
    Overall stats are as usual around 2/3 ended up in a win (of course there is always the issue of spins in between), this was done over 653 spins.
    So unlikely to produce consistent profits without some elaborate progression and money mgm, but if you look at how often W happens after a previous run's W this shows better % (76% in this case, you'll have to test yourself to see if its common or just coincidence).
    In the above example it would be profitable flat betting if you'd only bet based on previous run result for each DozCol. I might test more or I might not, just wanted to show that same logic as Turbo uses can be applied to many other "variants", whether it can be exploited it has to be tested.
    Good Luck.
     

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  2. Jono1167

    Jono1167 Active Member

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    Hi Gigi - I always play the first two streets in the dozens. This is why Turbo's post is so interesting. I think the key point here is that there are different ways to exploit the repeaters.

    I'm currently putting through one long continuous game. I'm concentrating on the Ws and Ls. After 800 spins the wins are sitting flush on 70% with the losses on 30%. At the moment, it's all about collecting the data. I did test flat bet, but I couldn't get it to work. I'm still testing the progression and when to apply it. When I have 2000 spins, I'll share the results. Cheers
     
  3. Platton

    Platton Member

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    Mine, too. And to be honest, I don't understand anything at all now.

    Ok. That's what I wrote quoting Turbo. But I ended up being Gigi, saying that he was right there, and he seemed different to me. And he himself talks about it. In the end, it turns out that I wrote the same thing.
    But let's figure it out to make it clearer. I.e. under the results, the left column is our data on the first dozen. In the middle - this is data on 2 dozen. Well, 3 columns are the results of 3 dozen so?
    In total/statistics, where the first result being is written - this is data 1 dozen, where 4 streets, and this data coincides with the first column on the left, so - it should be so. For 2 and 3, respectively, the same.

    So next...
    Ok. I want to figure out whta is totals/ I understand. But I need to know what is data in the columns.
    And I don`t understand this. What You mean when saying: "the first repetition of a street in a dozen 3 we record it in the first column of the info in the results". Don`t understand how is this?

    ...

    Ok.
    To avoid wasting time. Let's make it clear right away. By example, let's write how to create this table! That's how I see it. I will adjust virtually the numbers, to the chart that Turbo showed us.
    So the first run, the numbers go down in order if they were like to get a chart like Turbo's:

    29 - this is 2 street of 3 dozen
    31 - this is 3 street of 3 dozen
    5 - this is 2 street of 1 dozen
    14 - this is 1 street if 2 dozen
    8 - this is 3 sreet of 1 dozen
    25 - this is 1 street of 3 dozen
    36 - this is 4 street of 3 dozen
    25 - this is 1 street of 3 dozen AND this is repeating of street in 3 dozen. And before it repeating there was appeared 4 streets in this dozen. And now we write in right column data 4. Like at Turbo in run 1. next spins...
    5 - this repeat in dozen 1 and we write data 2 in left column like at Turbo in run 1.
    16 - 2 street doz 2
    22 - 4 street doz 2
    19 - 3 street doz 2
    14 - this repeat in dozen 2 and we write data 4 in midle column like at Turbo in run 1.
    And we have data in run 1 - 2 4 4 like at Turbo chart. I see it like that.
    Is this right or can anyone explane how in example how we made this chart? Thanks.
     
  4. Gigi666

    Gigi666 Active Member

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    Hi Platton,
    I thought Betjacks example was clearer than my but we are both saying the same thing, which you are not as you keep looking at the Result columns as each correspond to dozen 1,2,3 and its not the case, these are in order of repeat, so column one is 1st repeating dozen not Dozen 1-12.
     
  5. Platton

    Platton Member

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    Hi Gigi,
    I'm sorry, but I honestly want to understand how to make this table, but I still can't understand. Help me, please. I don't understand how what you're writing converges with the Turbo chart? After all, there are only 4 different numbers in the results? So these are the numbers that indicate the streets. But which dozen streets??? In the first run, the first 2 is what? Is that second street that is repeating? Then what dozen? Or was it how many streets there were before the replay? Then again what a dozen, if you write that the street can first repeat in 3 dozen, but we write it in 1 column. How is that then?
    Can you explain how numbers fall out, how do I, to build this chart? Thank you.
     
  6. jekhb1976

    jekhb1976 Well-Known Member

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    Hi all,
    After months not able to play in a bm i tried many different approaches to this method, and to this day i believe that continues play with zero implemented is the best way to play it. with a +2 -2 progression or +1 -1 it doesn't really matter.
    With zero implemented i mean include the zero only when i shows, not sooner.
     
    Last edited: Apr 2, 2021
  7. jekhb1976

    jekhb1976 Well-Known Member

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    Last edited: Apr 2, 2021

  8. jekhb1976

    jekhb1976 Well-Known Member

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    Session 24 was abbandond, because the game was over 130 spins and still -88 units behind. So the MM at this point is the unpractical issue here.
    Sure game will balance itsel because we win at a higher rate then we lose, but on rx i had a game that lasted over 500 spins before i got it into profit again, not very playable in a bm setting.
    The approach is good, but the MM needs to have a second look.
     
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  9. jekhb1976

    jekhb1976 Well-Known Member

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    Hey pal, good to see you active again.
    By the way you say you play also the first 2 streets in each dozen, i personaly can't get it working beyond 24 sessions somehow. Can you please explain what you are doin? If you got 500 sessions winning then i must do somethimg wrong
     
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  10. Joey Torres

    Joey Torres Member

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    Hi Jekhb1976,

    First, thanks for your detailed explanation on how you are playing this strategy.

    I've been studying and testing it and also believe that good MM is the key to success.

    Hopefully, Jono1167 or other players using this method successfully will join the discussions.

    Regards
     
  11. Toofanexpress

    Toofanexpress Member

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  12. Jono1167

    Jono1167 Active Member

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    Hi Eddy - I’m away for the long weekend and internet access is patchy. I’ll answer this properly when I return. Are you a member of Ricky’s What’sApp group, Peaky Blinders?
     
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  13. jekhb1976

    jekhb1976 Well-Known Member

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    hey pal, i understand.
    Yes i'm a member. just posted that were are still in lockdown over on holland probably till june.
     
  14. Joey Torres

    Joey Torres Member

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    I also believe that clever MM is the key here. Anybody who can jump in with very interesting idea.

    Thanks
     

  15. Denzie

    Denzie Active Member

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    Personally my progression is more hard then +1/-1 .... the hit rate is to high to not use that in our advantage
     
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  16. Joey Torres

    Joey Torres Member

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    Thanks. Can you hint us in your aggressive MM and do you apply it across all dozens or specific dozen.

    Brgds,
     

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