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TurboGenius Moving forward with Turbos work

Discussion in 'TurboGenius's Forum' started by GaryG, Sep 5, 2024.

  1. Nimo

    Nimo Active Member

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    Go simpler. 1st post Turbo posted in Advantage of repeaters is there in a nutshell. The others posts either added more location bets, or explains what is happening. Simple is best. Reset and go
     
    Spider and GaryG like this.
  2. GaryG

    GaryG Active Member

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    Really appreciated nimo. That helps a ton. Thanks again. Looking at it that way changes things.
     
  3. GaryG

    GaryG Active Member

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    OK going to work on streets here for a bit. The following chart is playing the first street to show for a repeat.

    firstrepeatstreet.JPG

    This is flat bet...
     
  4. GaryG

    GaryG Active Member

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    Next chart is playing the top 3 streets at 1x..

    firstrepeatstreettop3.JPG

    Same spins as the first chart.
     
  5. GaryG

    GaryG Active Member

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    When @Nimo says narrow it further, what does he mean? And on that note, what does play top 3 as 1 mean?
     
  6. MatwieJ

    MatwieJ Member

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    Hello GaryG,
    I believe it means exactly what you're testing right now. "Play top 3 as 1" likely means play first (top) 3 streets as 1 bet. And "narrow it" probably means to play a defined and finite game, in your example until a repeat happens as described in Turbo's aor part 1. So... looks like you're already doing it. :)
     
  7. Gigi666

    Gigi666 Active Member

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    What is a street? 3 numbers
    What are top3? See Turbo horse race table
    Then try to apply how Turbo played on Adv part1.

    I think thats the jist of it, @Nimo or @Denzie can confirm or not ;)
     
    Last edited: Sep 8, 2024

  8. Gigi666

    Gigi666 Active Member

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    Of course there were multitude of other tips.
    Dont play all, all the timr
    Look at avg gap between hits/laps
    Avg when certain laps start etc that can in theory help you time an increase in stake if you're in negative etc
    Definitely wouldn't play till 20x
     
  9. MatwieJ

    MatwieJ Member

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    Gigi, how do you see playing top3 streets above 1x (rules as in AOR part1)? Let's say we are at 2x - if repeat other than out 3 streets happen, then stop and wait for 3x, start playing 1, then 2, then 3, and again if another number (outside of top3) reaches 3x -> stop, and start again with 4x? If that is the recipe then I've tested it and even with the progression it loses way too often to be considered stable (big drawdowns). I don't know about SU's, I haven't tested it yet this way.
    Cheers and good luck.
     
  10. Chrono

    Chrono Active Member

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    @GaryG If you want, I can code some of your tests out to 100k 200k or whatever # spins. It would be fun and a more comprehensive test.

    As far as my progress on this:

    My best ideas were to see if I could identify a pattern in the repeater levels (2x, 3x, 4x, etc..) in how they would hit. I couldn't. I ran the averages across a few million spins, to see on what spin, what level would hit. I then bet every single number per level on the prescribed spin. Added progressions, stop losses, whatever. Didn't work for me.

    The other idea I had was to map the game out on a spin by spin basis, using averages. Didn't work.

    Reason I mention this is because you may find it helpful as to what HASN'T worked for me. Not to be negative.

    newplot.png

    In the above heatmap / plot we can see 10 cycles with only their spin # visible. I find it somewhat arbitrary to track the actual pocket number considering in any given game it could change. These aren't averages, just a single 10 cycle game.

    newplot (1).png

    Here we can see the exact same game but with the pocket numbers as well as the spin # they came out on.

    It's just another (easier in my opinion) way of looking at the horserace.

    Nimo says the big point is made in the first post, and I know I found myself going back to that one quite frequently. I never got anywhere with it though.

    I enjoy this as a thought experiment and find it fun. Let me know if you want me to code anything up specifically in terms of analysis or visualization and I'll see what I can do.

    edit:
    ** 0 is actually spin # 1, so add 1 to all the spin values
     
    Last edited: Sep 10, 2024
  11. SERGIO

    SERGIO Active Member

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    In the first part of the Turbo replays, he talks about playing from 1 to 9 spins which is the cost of 36. And then further down in another post I talked about the average clearly being 9 and the number of cycles being 1/4.8.
    If I'm not mistaken he's saying that if we play after a replay for 9 spins, 1-2-3-4-5-6-7-8 we'll lose 36 and that on average every 4-5 cycles we should hit.
    So, let's start there little by little and see what happens.
     
  12. SERGIO

    SERGIO Active Member

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    Where the best averages seem to be is from 1x to 2x and then the average number grows according to the following levels from 2x to 3x, etc. This is something I saw a while ago, but just as the average number of balls to hit increases, the number of numbers to come out before hitting decreases.
     
  13. GaryG

    GaryG Active Member

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    I have played this way in the past, unfortunately it has gone well past 4 or 5 cycles... I wouldn't know where to go with this unless I try it with streets.

    But I do agree with you that looking at the 9/4.8 tries is a strong part to look at.
     
  14. atrox23

    atrox23 Member

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    Hi GaryG , this was a run betting after appearance. Reset at plus.I don't know if we have to remove oldest numbers and add new ones, there is need for modification..
    Screenshot_2024-09-28-18-50-24-66_40deb401b9ffe8e1df2f1cc5ba480b12.jpg
     

  15. GaryG

    GaryG Active Member

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    TOP3.JPG

    So here is 148 spins playing streets. Top 3 1x to 2x..if a different street gets to 2x before one of my first 3 I restart with that street as the new 1x. @Nimo I really am working hard on this. Can you point me to the screwdriver?
     
  16. Yoigo

    Yoigo Member

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    Normalmente en 1 ciclo de 37 giros ya deberías obtener 1 o 2 victorias.
    No lo compliqueis buscando x10 no hace falta.
    Debeis buscar otra cosa mas importante.
    Saludos.
     
  17. GaryG

    GaryG Active Member

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    @Yoigo that's why I stayed at 1x to 2x and then reset. So each "game" was under 12 spins as this was streets. What am I missing?
     
  18. Yoigo

    Yoigo Member

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    Hola Gary G, estás a punto de verlo.
    A ver si Nimo te hace verlo más claro.
    Saludos.
     
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  19. GaryG

    GaryG Active Member

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    OK, I will keep on running 1x to 2x then. Thank you @Yoigo
     
  20. Yoigo

    Yoigo Member

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    Mejor quédate en 2x
     

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